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NPC Generator

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Advanced [show]


Watson Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear white clothing when he does not wear armor. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is frequently practicing swordplay.

History: Born in the north to a Bricklayer, Watson learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: To be a Dilettante again; and he's attracted to the pc

Ideals: Persistence. Bonds: Military, Job, Religious, Has a crush. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Watson Fastfoot, Male Halfling Commoner 4
Small (3'2") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Azurite (9 gp). Carnelian (50 gp).


Social Check DCs


Târz Hampton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He carries with him a set of sickles on his belt, each one with a amber on the hilt. He keeps his brown hair in a flapper bob. He has a tattooed face.

Personality: He is happy with his job as a Cook. He turns his eye from what people do, preferring to live and let live. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the south, but his parents moved at a very young age to the north. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Stableman again.

Ideals: Fighting, Optimist. Bonds: Job, Immigrant, Rich. Occupation: Cook

Voice: Irish accent

Attributes [hide]

Târz Hampton, Male Half-Orc Wizard 3
Medium (5'7") Half-Orc, Neutral Good (CR 3)
Armor Class 8
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)7 (-2) 13 (+1)9 (-1)
Skills Religion +0, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Silver comb with moonstones (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Gomory Cheer, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She very much looks the part of a Fortune-teller. Her brown hair is kept up in a ponytail inside a small hat. She has gleaming, smiling white eyes.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She was born in the west, but her parents moved at a very young age to the east. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is wracked by social anxiety; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Fearful. Bonds: Job, Criminal record, Immigrant, Nature. Occupation: Fortune-teller

Voice: Jamaican accent

Attributes [hide]

Gomory Cheer, Female Tiefling Barbarian 8
Medium (6'2") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 79 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Insight +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jezebeth Principle, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear black clothing when she does not wear armor. She carries with her a set of maces, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She has styled her chestnut hair well, parting it to the right. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Jezebeth is depressed about a lot of things. She tends to be a nihilist. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was taken as a slave by a traveling circus and forced to perform She was granted necromantic powers by her dying brother.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Gifted. Flaws: Addict, Depressed. Bonds: Slave, Adventurer. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Jezebeth Principle, Female Tiefling Adept 8
Medium (6'3") Tiefling, Neutral Evil (CR 8)
Armor Class 8
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)7 (-2) 11 (+0)12 (+1)
Skills Acrobatics +1, Athletics +5
Senses Passive Perception 10
Languages
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1500 gp. Malachite (9 gp). Black pearl (1500 gp).


Social Check DCs

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