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NPC Generator

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Advanced [show]


Millicent Barclay, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses like a well dressed Bellfounder does. Her red hair is cut jaggedly and amateurishly. She wears a mask on her face.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Millicent enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born blind and as such lacked many opportunities for work. She helped her father out around the business and became quite the natural. She ran away from her former home and has been making her living as a Bellfounder for the past few years.

Motivation: She is unsatisfied with her job; and to be a banker again

Flaws: Insomniac, Hedonist, Disease. Bonds: Job, Immigrant. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Millicent Barclay, Female Human Monk 1
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)17 (+3) 13 (+1)11 (+0)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common, Druidic, Giant, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4

Possessions: 80 gp.


Social Check DCs


Sorath Instinct, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears rags and sports a simple walking cane. She has styled her brown hair well, parting it to the right. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her first spouse was a Marshal, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Meet up once more with her childhood friend.

Ideals: Athletic, Impeccable. Bonds: Poor, Adventurer, Military, Family. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Sorath Instinct, Female Tiefling Expert 3
Medium (4'8") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 15 (+2)18 (+4)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2 Alchemist’s fire. 4 Acid flasks. 4 Acid flasks.


Social Check DCs


Shadow Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his flail. He keeps his long lavender fur kept up in a rat tail. His eyes are yellow.

Personality: He has a massive crush on the younger sibling of the Sellsword who has hired him part-time. He is a very good compulsive liar and kleptomaniac.

History: He was raised in a white middle class family as the only child. Shadow was born on a far southern plains where he grew up under the tutelage of his mother, an expert Sellsword. Recently he has begun working with bootleggers and crooks.

Motivation: He has a crush on the local Ruler; and he feels that his past leaves him morally obligated to help

Flaws: Mundane. Bonds: Has a crush, Criminal record, Immigrant. Occupation: Sellsword

Voice: Slurs words

Attributes [hide]

Shadow Of Clay, Male Tabaxi Aristocrat 10
Medium (5'8") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)17 (+3) 14 (+2)15 (+2)
Skills History +7, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic, Infernal, Gnome
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0

Possessions: 8000 sp. Rock crystal (50 gp). Deep blue spinel (1100 gp). Chalcedony (50 gp). Jet (130 gp). Peridot (50 gp). Coral (130 gp). Deep green spinel (130 gp).


Social Check DCs


Naal Othronus, Male Elf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. He has auburn hair. His eyes are likewise brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He comes from a rich northern family. Through the years after Naal was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Naal's father didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Marry his brother to traveling adventurers; and he's repulsed by the pc

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Miner

Voice: Slow speaker

Attributes [hide]

Naal Othronus, Male Elf Aristocrat 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)15 (+2) 5 (-3)6 (-2)
Skills Acrobatics +5, Performance +0
Senses Passive Perception 7
Languages Common, Elven, Goblin, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +0

Possessions: 200 gp.


Social Check DCs

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