Thamuz Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green wide-brimmed hat and green clothes. His chestnut hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Ideals: Philantrophist. Flaws: Disease. Bonds: Criminal record, Military, Family. Occupation: Butcher
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Deep blue spinel (200 gp).
Ahvain Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is portly but not overly obese. He wears a feathered hat to hide his balding. His blue eyes peer out from beneath his feathered tan hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born on a small isolated farm. His childhood dream was to be a Bather, but he was a colossal failure. He ran away from his former home and has been making his living as a Herbalist for the past few years.
Motivation: Sabotage a competitor.
Ideals: Joker, Entrepeneur. Bonds: Poor, Nature, Job. Occupation: Herbalist
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Sylvan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 190 gp. 1 Banded mail.
Nyx Beren, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath her coat. Her black hair is kept up in a ponytail inside a deerstalker hat. She wears large thick round spectacles.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Marshal for the past few years.
Motivation: Expand her business; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Athletic. Bonds: Job, Adventurer, Religious, Enemies. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 47000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Cloak Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'0" northern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown fur is braided into rings. This blue eyed northerner is not easily forgotten.
Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He got into the Priest business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.
Motivation: His religion dominates his actions; and he is wracked by social anxiety
Ideals: Opinionated, Philantrophist. Flaws: Fearful. Bonds: Religious, Job. Occupation: Priest
Voice: Indian accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 53 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Carved bone or ivory statuette (40 gp). Sapphire pendant on gold chain (2700 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!

