Yurgunn Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She usually wears her brown robe and has her axe always slung over her shoulder. She carries a battered bastard sword and tarnished axe as well. She has done her best to style her golden hair to look like a famous performer. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: From birth she was tutored by a cruel and relentless mentor. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yurgunn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and human compassion
Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Criminal record, Mentor. Occupation: Bellfounder
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 11)
Armor Class 9
Hit Points 84 (11d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
Possessions: 100 pp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (400 gp). Jeweled gold crown (7000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp).
Everard Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he has a large violet mantle and cape that has been intricately interwoven into his blue robe. His long brown hair is drawn into a two foot long braid. His blue eyes have a joyful gleam in them most of the time.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Miller job and began his own company from there.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Disciplined. Bonds: Has a crush, Criminal record, Job. Occupation: Miller
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 84 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1800 gp. Moonstone (30 gp). Violet garnet (1300 gp). Blue star sapphire (900 gp). 1 Minor magic item.
Skamos Respect, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. His purple hair is kept up in a ponytail inside a small hat. His eyes are likewise gold.
Personality: He is overprotective of those who hire his services. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Skamos was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Miner for hire.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Impulsive. Bonds: Guardian, Job, Nature. Occupation: Miner
Voice: Italian accent
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 49 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 340 pp. Silver chalice with lapis lazuli gems (70 gp). Embroidered and bejeweled glove (4000 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item.
Uthemar O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is tall, broad shouldered and powerfully built. His black hair is well kept and his bushy mustache is tapered upwards at the ends. This blue eyed westerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born at the edge of vast mountains. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Joker. Flaws: Impulsive. Bonds: Nature, Rich, Family. Occupation: Animal Trainer
Voice: Australian accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 49 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 14 (+2) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1700 gp. Smoky quartz (50 gp). Black pearl (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!


