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NPC Generator

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Advanced [show]


Sannl Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'1" southern woman, she is typically in her Adventurer uniform. Her red hair is lengthy and is close to two feet long. Her otherwise smooth face is marked with small tiny scars.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a great chef.

History: Sannl was born in the south. At a young age she loved to build and create. She moved from fad to fad and when she turned 15 she discovered dancing. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and balancing her hectic life and new adventurer responsibilities is difficult

Ideals: Gifted, Persistence, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sannl Rumnaheim, Female Dwarf Commoner 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 80 pp. Smoky quartz (50 gp).


Social Check DCs


Oriff Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She tends to wear a large grey jacket. Her hair is short and chestnut. Her face is covered beneath a completely black helmet.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She got into the Bookbinder business at a young age. A gifted student she started as a Seamstress, but she got bored and became a Bookbinder. She now travels the world, in search of power and loot.

Motivation: Expand her business.

Ideals: Athletic, Philantrophist. Bonds: Poor, Adventurer, Job. Occupation: Bookbinder

Voice: Shortens vowels

Attributes [hide]

Oriff Strongheart, Female Dwarf Warlock 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)18 (+4) 11 (+0)12 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Auran, Ignan, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14220000000

Possessions: 120 pp.


Social Check DCs


Falkrunn Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears skinny pants and wears a grey and red robe with the hood down. Her white hair is braided into rings. Her blue eyes have a joyful gleam in them most of the time.

Personality: Falkrunn is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She cannot resist a sob story and will often dote over anyone who has one.

History: Born in the south to a Miner, Falkrunn learned a great deal about her father's area of expertise. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Being a Miner kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Extrovert, Philantrophist. Bonds: Job, Criminal record. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Falkrunn Daraln, Female Dwarf Adept 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)10 (+0) 9 (-1)10 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Melech Ignominy, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large green mantle and cape that has been intricately interwoven into his grey robe. He has styled his purple hair well, parting it to the right. His eyes are gold.

Personality: Melech speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Melech is combative with any and all who dare try his patience in the slightest.

History: Born to a Armorer, his father struggled to pay the bills. Through the years after Melech was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Melech's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To clean up the streets; and he's repulsed by the pc

Ideals: Impeccable, Justice. Flaws: Antagonistic. Bonds: Poor, Guardian. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Melech Ignominy, Male Tiefling Fighter 16
Medium (6'1") Tiefling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 141 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)8 (-1) 12 (+1)18 (+4)
Skills Animal Handling +6, Arcana +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2

Possessions: 400 pp. Emerald (1600 gp). Pink pearl (40 gp). Moss agate (13 gp). Star ruby (1600 gp). Banded agate (13 gp). Aquamarine (200 gp).


Social Check DCs

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