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NPC Generator

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Halimath Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male is wearing colorful clothing, dressed as a Armorer. He is tall, broad shouldered and powerfully built. His golden hair is drawn into a tight pony tail with a cross scrunchie. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants to meet his childhood hero

Ideals: Fighting, Gifted. Bonds: Military, Criminal record, Adventurer. Occupation: Armorer

Voice: High pitched and raspy

Attributes [hide]

Halimath Ethanasath, Male Elf Adept 12
Medium (4'7") Elf, True Neutral (CR 12)
Armor Class 12
Hit Points 15 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 5 (-3)11 (+0) 11 (+0)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 3000 gp. Deep blue spinel (600 gp). Coral (90 gp). Aquamarine (600 gp). Iolite (30 gp).


Social Check DCs


Emerald Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and he perpetually has his dagger ready. His red fur is braided into rings. His eyes, though not visible through his cowl, are yellow.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Emerald grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Emerald and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Emerald discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Emerald fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is compelled to act according to his religious beliefs; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Sensitive, Disease. Bonds: Adventurer, Religious. Occupation: Sage

Voice: Scandinavian accent

Attributes [hide]

Emerald Shore, Male Tabaxi Wizard 2
Medium (5'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)14 (+2) 12 (+1)8 (-1)
Skills Arcana +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 360 gp.


Social Check DCs


Ildrex Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'1", this man likes to wear ponchos typically of a light black in addition to tight pants. He keeps his long red crest kept up in a rat tail. This red eyed southerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the south. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Ildrex has worked very hard to control his curse. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To prove his worth to the world.

Ideals: Pacifist. Flaws: Impulsive, Disease, Secretive. Occupation: Body Guard

Voice: Thin and wheezing

Attributes [hide]

Ildrex Esstyrlynn, Male Dragonborn Warlock 9
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Medicine +4, Performance +3
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 700 gp.


Social Check DCs


Theodoric Asheton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. He has a small bristly mustache and wavy black hair. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.

History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal music training, and achieved minor success. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Artistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Theodoric Asheton, Male Human Rogue 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs

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