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Advanced [show]


Mishann Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an entirely green suit with black socks and a vest with buckled shoes. She has dyed her greying blue crest a little too much giving a sharp blue color. She has gleaming, smiling gold eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an apprentice working in her father's forge. Due to her spouse's obsession with being a Barkeep they were divorced and she won custody of their son. She worked as a Marshal, and she later adopted a second son.

Motivation: To be a Barkeep again; and she feels the way she acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Bonds: Job, Adventurer, Family. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Mishann Wystongjiir, Female Dragonborn Expert 2
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)10 (+0) 11 (+0)11 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 380 gp.


Social Check DCs


Kairon Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears baggy black pantaloons and a grey scarf. His white hair is braided into rings. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Kairon lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Family, Immigrant. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Kairon Charisma, Male Tiefling Barbarian 5
Medium (5'5") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 52 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 15 (+2)20 (+5)
Skills History +4, Medicine +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Deep blue spinel (1400 gp). Golden yellow topaz (1400 gp).


Social Check DCs


Lamlis Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light violet in addition to tight pants. He carries with him a set of flails on his belt, each one with a sapphire on the hilt. His silver hair is cut jaggedly and amateurishly. His eyes are blue.

Personality: Lamlis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better village for his children.

Motivation: A strong sense of loyalty to Gnomish people; and to reunite with his old friends

Ideals: Fighting, Impeccable, Logical. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Lamlis Xiloscient, Male Half-Elf Wizard 12
Medium (5'4") Half-Elf, Lawful Neutral (CR 12)
Armor Class 8
Hit Points 42 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)17 (+3) 12 (+1)14 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Ignan, Gnome, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443320

Possessions: 4000 gp. Violet garnet (1000 gp). Deep blue spinel (1000 gp). Iolite (60 gp). Rose (60 gp). Hematite (16 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his sickle. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his brown hair down. He has gleaming, smiling amber eyes.

Personality: He has always had a great fascination with Half-Orc culture. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.

Motivation: He seems to be bored by most things.

Ideals: Fighting, Gifted. Flaws: Racist, Mundane. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Dalgal Trollbleeder, Male Dwarf Commoner 7
Medium (4'1") Dwarf, True Neutral (CR 7)
Armor Class 10
Hit Points 23 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)9 (-1) 12 (+1)8 (-1)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 800 gp. Zircon (70 gp). Alexandrite (900 gp). Alexandrite (900 gp).


Social Check DCs

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