Korfel Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'11" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large blue jacket. He wears a Stetson hat to cover his moderate length white hair. He has brown eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor; and he seems to be bored by most things
Ideals: Gifted. Flaws: Mundane. Bonds: Poor, Nature, Job. Occupation: Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 5 (-3) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Gnome, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp.
Delebean Welber, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large blue mantle and cape that has been intricately interwoven into his black robe. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Bookbinder. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a white middle class family as the only child. After coming to the age of reason, Delebean took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 15 years.
Motivation: Sabotage a competitor; and he seems to be bored by most things
Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Bookbinder
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 8)
Armor Class 8
Hit Points 57 (8d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 5 (-3) | 17 (+3) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 70000 cp. Star rose quartz (50 gp). Chrysoprase (50 gp). Aquamarine (1000 gp). Hematite (7 gp). Deep green spinel (150 gp).
Pearl Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 2'8" and does not wear sleeves and tends to eschew shirts when she can avoid it. Her right hand appears badly burned and disfigured. Her hair is auburn and very short. Her brown eyes have a joyful gleam in them most of the time.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has a small toy that she constantly fidgets with.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the west was not economically sound they moved to her current location. She's also a talented Ruler, but doesn't like to broadcast it.
Motivation: Expand her business; and further expansion of business
Ideals: Disciplined. Flaws: Addict. Bonds: Immigrant, Job. Occupation: Actor
Voice: Voice breaks
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 42 (9d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: 10000 sp. Fire opal pendant on a fine gold chain (800 gp). Large well-done wool tapestry (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Old masterpiece painting (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eiravel Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man is well dressed, constantly wearing a blue suit, brown shirt, and yellow tie. His silver hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: The child of a Carter, who enjoyed hunting, Eiravel was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Eiravel took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He became a Jeweler soon after.
Motivation: To be a Carter again; and expand his business
Ideals: Joker. Bonds: Poor, Immigrant, Nature, Job. Occupation: Jeweler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 11 (+0) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 40 pp. 1 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!


