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NPC Generator

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Advanced [show]


Beatrice Brent, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she is wearing a long, grey, dusty cloak. She wears her chestnut hair down. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Like her mother and her brother before her, after school she went straight into learning to become a Blacksmith. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants her loneliness to end; and to settle down with her crush

Ideals: Justice. Flaws: Sensitive, Disease. Bonds: Job, Has a crush. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Beatrice Brent, Female Human Barbarian 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)11 (+0) 12 (+1)10 (+0)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. Coral (160 gp).


Social Check DCs


Horza Harper, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a long auburn beard, and similarly colored long hair. He has gray eyes.

Personality: Calm and collected, he is a well trained Stylist. He uses divination through singing.

History: The child of a Sculptor, who enjoyed hunting, Horza was taken on many hunting expeditions. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Stylist, and he later adopted a second son.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur, Gifted. Bonds: Job, Nature, Family. Occupation: Stylist

Voice: Jamaican accent

Attributes [hide]

Horza Harper, Male Half-Orc Bard 1
Medium (6'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)15 (+2) 11 (+0)10 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Halfling, Auran
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 800 sp.


Social Check DCs


River In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'10". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a monstrous two handed axe. His yellow fur is slicked back into a classic pompadour. He has several tiny topaz earrings on each ear.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his mother. A few years later when the west was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A deep hatred of goblins; and he has money and likes to spend it

Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Job, Immigrant, Enemies. Occupation: Ploughman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

River In the Wind, Male Tabaxi Sorcerer 10
Medium (5'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 39 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +5, History +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 1700 gp.


Social Check DCs


Dee Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged woman is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft white waves gently in the breeze, and a wedding ring on her right hand. She has slicked back black hair. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. The war was a terrible time for her, and Dee does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She comes from a rich southern family. Her mother had invested heavily in several trade routes and wanted her to inherit them. Some 5 years later her spouse died after the birth of her daughter. Heartbroken, Dee never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Depressed. Bonds: Rich, In love, Military. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Dee Warmwater, Female Halfling Commoner 3
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 12 (+1)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +0, Arcana +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple +4

Possessions: 4000 cp. Golden pearl (100 gp).


Social Check DCs

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