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NPC Generator

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Advanced [show]


Ortegar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear red clothing when he does not wear armor. He keeps his long blonde hair kept up in a rat tail. His violet eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Ortegar lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his son; and he feels threatened by others

Ideals: Fighting. Flaws: Forgetful, Fearful. Bonds: Family, Rich. Occupation: Bounty Hunter

Voice: Shortens vowels

Attributes [hide]

Ortegar Sunmeadow, Male Halfling Sorcerer 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)8 (-1) 12 (+1)8 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Pink pearl (120 gp). Deep blue spinel (300 gp). Alexandrite (300 gp).


Social Check DCs


Fonkin Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing a long, blue cloak. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He is a Lycanthrope in disguise. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To unite with his brother; and he's looking for his big break

Ideals: Opinionated, Justice, Gifted. Bonds: Slave, Adventurer, Family. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Fonkin Scheppen, Male Gnome Expert 12
Small (3'8") Gnome, Neutral Good (CR 12)
Armor Class 13
Hit Points 106 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)15 (+2) 13 (+1)8 (-1)
Skills Acrobatics +6, Religion +6
Senses Passive Perception 11
Languages Common, Gnome, Giant, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +6

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Karash Darby, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his bow, he is not a threatening figure. His auburn hair is braided into rings. His eyes are blue and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a wizard, Karash was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Cleric school at a young age so that he could practice his martial talents. He was granted martial powers by his dying sister.

Motivation: A rival would like him out of the picture.

Ideals: Passionate, Joker, Gifted. Bonds: Mentor. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Karash Darby, Male Half-Orc Cleric 2
Medium (6'1") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 17 (+3)15 (+2) 13 (+1)13 (+1)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Ignan, Halfling
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1300 sp. Coral (150 gp). Tiger eye turquoise (12 gp).


Social Check DCs


Jane Bulsara, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears just a violet suit. She has a moderate pudge and is not very fit. She wears a small hat to cover her moderate length white hair. Her brown eyes dart from person to person to random spaces in the air.

Personality: She snorts whenever she laughs or is feeling confident. She enjoys reading and quiet.

History: Gifted from a young age, Jane studied abroad. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and she wants revenge against dire rats

Ideals: Logical, Gifted. Bonds: Adventurer, Enemies. Occupation: Ploughman

Voice: Mousy voice

Attributes [hide]

Jane Bulsara, Female Half-Elf Expert 8
Medium (5'6") Half-Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 500 gp. Red-brown spinel (40 gp).


Social Check DCs

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