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NPC Generator

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Advanced [show]


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple tan line shooting up and back down. He has a slight overbite and is overall scrawny. His fur is short and cinnamon. He wears a mask on his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a minor phobia of water and hates getting wet.

History: Kite lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his absent mother.

Flaws: Fearful. Bonds: Poor, Adventurer, Family. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Kite In the Wind, Male Tabaxi Aristocrat 7
Medium (5'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)12 (+1) 12 (+1)10 (+0)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Purban Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He wears red leather gloves, a red jacket, and tight pants. He carries with him a set of hand crossbows on his belt, each one with a sapphire on the hilt. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He would like to get married and retire.

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Has a crush, Adventurer. Occupation: Animal Trainer

Voice: Speaks in third person

Attributes [hide]

Purban Sunmeadow, Male Halfling Cleric 4
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 41 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)9 (-1) 14 (+2)16 (+3)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 1 Minor magic item.


Social Check DCs


Aramil Nobles, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Aramil lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Soapmaker they were divorced and he won custody of their daughter. He worked as a Interpreter, and he later adopted a second daughter.

Motivation: To clean up the streets; and marry his brother to traveling adventurers

Ideals: Extrovert. Flaws: Shy. Bonds: Poor, Family, Job, Guardian. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Aramil Nobles, Male Half-Elf Expert 3
Medium (5'1") Half-Elf, Neutral Good (CR 3)
Armor Class 8
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 7 (-2)11 (+0) 12 (+1)8 (-1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Arjhan Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This man likes to wear green tank tops with pastel pants. He is muscular with a powerful set of arms. He wears his brass crest down. His red eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Sailor and found it very stressful. He struck the Sailor job and began his own company from there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and sabotage a competitor

Flaws: Mundane, Disease. Bonds: Job, Criminal record. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Arjhan Daardendrian, Male Dragonborn Wizard 1
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)9 (-1) 15 (+2)17 (+3)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs

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