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Advanced [show]


Ethereal Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, she is not a threatening figure. She wears a small hat to hide her balding. She wears large thick round spectacles.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her childhood dream was to be a Gardener, but she was a colossal failure. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Meet up once more with her childhood friend; and further expansion of business

Ideals: Optimist. Flaws: Secretive. Bonds: Immigrant, Job, Adventurer. Occupation: Carpenter

Voice: Speaks with squeezed throat

Attributes [hide]

Ethereal Mist, Female Tabaxi Rogue 4
Medium (5'9") Tabaxi, Lawful Evil (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)14 (+2) 12 (+1)16 (+3)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Terran, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Red-brown spinel (80 gp). Rich purple corundum (800 gp). Zircon (80 gp). Smoky quartz (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Antrara Skaarzborroosh, Female Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears just a black suit, and a wedding ring on her left hand. She keeps her long gold crest kept up in a rat tail. She has gleaming, smiling gold eyes.

Personality: She is very quiet and rarely speaks above a whisper. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Her mother raised her in a mountain cabin. A few years later when the west was not economically sound they moved to her current location. Some 2 years later her spouse died after the birth of her son. Heartbroken, Antrara never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Wishes to resurrect an old love; and she desires power and/or immortality

Ideals: Justice. Flaws: Shy. Bonds: In love, Nature, Immigrant. Occupation: Map Maker

Voice: Dark and ominous

Attributes [hide]

Antrara Skaarzborroosh, Female Dragonborn Sorcerer 4
Medium (6'5") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 6 (-2)14 (+2) 18 (+4)15 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 14
Languages Common, Gnome, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: Deep blue spinel (1100 gp). Hematite (16 gp). Peridot (60 gp). Red garnet (80 gp). 1 Chain shirt. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Jasmine Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her white boots flare out at the collars. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her auburn hair is cut short. She has gleaming, smiling blue eyes.

Personality: Always inclined to offer people food she seems plenty friendly. She takes great joy in being the best Gardener in town.

History: She was raised in a island tribe. Jasmine was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jasmine decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She ran away from her former home and has been making her living as a Gardener for the past few years.

Motivation: She is terrified, and will act out of fear; and balancing her hectic life and new gardener responsibilities is difficult

Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Nature, Criminal record. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Jasmine Strongbones, Female Halfling Druid 9
Small (2'10") Halfling, Lawful Evil (CR 9)
Armor Class 13
Hit Points 27 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)15 (+2) 12 (+1)16 (+3)
Skills Intimidation +6
Senses Passive Perception 11
Languages Common, Halfling, Auran, Terran
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1800 gp. Chrysoprase (60 gp). Jet (60 gp). Star ruby (800 gp). Jade (60 gp). Red-brown spinel (60 gp). Emerald (800 gp). Golden pearl (60 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Crosis, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet coat over a white low-cut shirt, and a small hat upon his head. He carries with him a set of hand crossbows on his belt, each one with a amethyst on the hilt. His blonde hair is heavily combed to the right. His blue eyes are passionate and lively.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the east. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gunter took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Immigrant, Nature. Occupation: Unemployed

Voice: Thin and wheezing

Attributes [hide]

Gunter Crosis, Male Half-Elf Fighter 13
Medium (4'9") Half-Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 63 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)17 (+3) 14 (+2)14 (+2)
Skills Athletics +6, Performance +6
Senses Passive Perception 12
Languages Common, Elven, Draconic, Goblin, Auran
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +6

Possessions: 3000 gp. Moss agate (11 gp). Alexandrite (1500 gp). Jasper (40 gp). Red-brown spinel (150 gp). Sard (40 gp). Sard (40 gp). Moss agate (11 gp). Jasper (40 gp). Star rose quartz (40 gp). Deep blue spinel (1500 gp).


Social Check DCs

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