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NPC Generator

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Advanced [show]


Vezera Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She sports a flattop crest cut. Her eyes are red.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: The child of eastern immigrants she idolized her father. She helped her father out around the business and became quite the natural. She has achieved small success as a Adventurer.

Motivation: She is unsatisfied with her job; and further expansion of business

Ideals: Justice, Gifted. Bonds: Poor, Immigrant, Job. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Vezera Jharthraxyn, Female Dragonborn Warrior 7
Medium (6'2") Dragonborn, Neutral Evil (CR 7)
Armor Class 14
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)15 (+2) 7 (-2)14 (+2)
Skills Arcana +5, Medicine +1
Senses Passive Perception 8
Languages Common, Goblin, Gnome
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4

Possessions: 200 gp. Bloodstone (80 gp). Red spinel (140 gp).


Social Check DCs


Gillyd Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 3'9". She wears clothing that is held on in multiple layers but all of it is in poor condition. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She has a tattooed face.

Personality: She never swears and excessively uses polite adverbs when speaking. Animals are drawn to her, and she is able to talk to them.

History: Gillyd was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Ideals: Optimist, Gifted. Bonds: Poor, Adventurer, Criminal record. Occupation: Doctor

Voice: Russian accent

Attributes [hide]

Gillyd Dankil, Female Dwarf Rogue 10
Medium (3'9") Dwarf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 49 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)18 (+4) 15 (+2)11 (+0)
Skills Arcana +8, Deception +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Draconic, Auran, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jebeddo Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. His white hair is still thick. He wears large thick round spectacles.

Personality: This man loves painting and to teach people painting more than just about anything. Flattery will make him almost putty in your hands.

History: Born in the north to a Marshal, Jebeddo learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting, Artistic, Persistence. Flaws: Selfish. Bonds: Job. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Jebeddo Munggen, Male Gnome Wizard 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 30000 sp. Emerald (700 gp). Lapis lazuli (12 gp). Azurite (12 gp). Moonstone (30 gp). 1 Minor magic item.


Social Check DCs


Millicent Royston, Female Human [Permalink]

Personal [hide]

Description: This woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and sports empty pouches on her belt. Her black hair is cut jaggedly and amateurishly. Her eyes are blue and catlike.

Personality: She speaks before she thinks and is too direct. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: Many dire rats want her driven away; and she has passion for adventuring and risk

Ideals: Optimist. Flaws: Impulsive. Bonds: In love, Slave, Adventurer, Enemies. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Millicent Royston, Female Human Commoner 11
Medium (5'4") Human, Neutral Evil (CR 11)
Armor Class 14
Hit Points 34 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)9 (-1) 13 (+1)11 (+0)
Skills Athletics +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +5

Possessions: 2800 gp. Alexandrite (1100 gp). Rose (30 gp).


Social Check DCs

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