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NPC Generator

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Advanced [show]


Gilkass Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'5" southern woman, she wears a black tunic with red highlights, and long green pants that bunch up around her shoes. She wears a deerstalker hat to hide her balding. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Flattery will make her almost putty in your hands.

History: She was raised in a desert tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has never given up on her painting dream.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Ideals: Artistic. Flaws: Insomniac, Selfish. Bonds: Nature, Adventurer. Occupation: Doctor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilkass Dhyrktelonis, Female Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)11 (+0) 6 (-2)14 (+2)
Skills Arcana +2, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 70 gp. Banded agate (5 gp).


Social Check DCs


Carrie Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy auburn hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a criminal king-pin and mafia family Carrie was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Carrie decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted divine powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Criminal record, Slave. Occupation: Sculptor

Voice: Soothing and warm

Attributes [hide]

Carrie Wasanthi, Male Elf Cleric 1
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)16 (+3) 7 (-2)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 8
Languages Common, Elven, Dwarven, Goblin, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp.


Social Check DCs


Malquis Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She carries a battered dagger and tarnished morningstar as well. Her silver hair is thinning but still full. Her green eyes dart from person to person.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is skeptical of what others tell her and is slow to trust.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. At a young age her mother died while driving off some drow. Her father being the stubborn sort decided to stay and helped train her in morningstar use. She used her abilities to trick people and travel the world for free.

Motivation: She wants revenge against drow; and she is content

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Criminal record, Enemies. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Malquis Galanodel, Female Elf Druid 12
Medium (5'5") Elf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 45 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)14 (+2) 10 (+0)12 (+1)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common, Elven, Celestial, Gnome
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 3000 gp. Fire opal pendant on a fine gold chain (2200 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Solid gold idol (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Synthrin Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is wearing a tight black one piece outfit complete with pants, hood, and a cape. She is muscular with a powerful set of arms. She wears a broad hat to hide her balding. She wears a mask on her face.

Personality: She is fixated on the number 9. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is obsessed with a lost civilization.

History: Born to a pair of adventurers, Synthrin grew up listening to her father's many stories. She struck it rich when she found rare goods in large quantities. After a long history of fighting, Synthrin and her spouse have recently divorced.

Motivation: To be a Spice Merchant again; and to reunite with her old friends

Flaws: Insane, Antagonistic. Bonds: Adventurer, Rich, Job. Occupation: Barber

Voice: Cold and demanding tone

Attributes [hide]

Synthrin Tiammanthyllish, Female Dragonborn Aristocrat 6
Medium (6'5") Dragonborn, Neutral Evil (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4

Possessions: 8000 sp. Smoky quartz (30 gp).


Social Check DCs

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