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NPC Generator

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Advanced [show]


Boddynock Reese, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. His moppish white hair is in a traditional bowl cut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the north his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Poor, In love. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Boddynock Reese, Male Gnome Ranger 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 8 (-1)15 (+2)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 33000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Windsor, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized amber on his right hand. His tied-back hair is brown. He is baby faced.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Spice Merchant business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Rich, Job. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

John Windsor, Male Human Warlock 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)7 (-2) 6 (-2)16 (+3)
Skills Arcana +1, Performance +6
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. Moonstone (50 gp). Black pearl (400 gp).


Social Check DCs


Pearl Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized red coat. Her hair is short and white. Her violet eyes are slightly larger than normal.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is obsessed with her god.

History: Pearl was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She now spends her time doing works of charity.

Motivation: She is compelled to act according to her religious beliefs; and obtaining odd cultural tabaxi artifacts is her passion

Ideals: Philantrophist. Bonds: Poor, Religious, Adventurer. Occupation: Weaver

Voice: Hollow voice

Attributes [hide]

Pearl Wildheart, Female Halfling Aristocrat 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)10 (+0) 12 (+1)9 (-1)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. Tourmaline (120 gp). Star rose quartz (70 gp). 1 Minor magic item.


Social Check DCs


Ronobe Honor, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sickle, but if one is not available she will default to her dagger. She keeps her red hair in a flapper bob. Her eyes are white.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does not trust anyone and sleeps with one eye open.

History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic. Flaws: Shy, Insomniac. Bonds: Mentor. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Ronobe Honor, Female Tiefling Warrior 1
Medium (4'11") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 9 (-1)18 (+4)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 3000 cp. Coral (60 gp).


Social Check DCs

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