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NPC Generator

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Advanced [show]


Kaladan Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy green pantaloons and a brown scarf. His rusty crest is lengthy and is close to two feet long. He has a dull look in his red eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. Kaladan was born on a far southern island where he grew up under the tutelage of his mother, an expert Carter. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is content.

Ideals: Justice, Optimist. Flaws: Mundane. Bonds: Poor, Immigrant. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Kaladan Baharoosh, Male Dragonborn Paladin 4
Medium (6'4") Dragonborn, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)13 (+1) 11 (+0)17 (+3)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hamil TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. He keeps his white hair in a flapper bob. His green eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.

History: When he was but 3 years old his parents immigrated from the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 11 years.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Justice. Bonds: Rich, Adventurer, Immigrant, Job. Occupation: Ruler

Voice: Excited and jittery

Attributes [hide]

Hamil TellPenny, Male Halfling Warlock 3
Small (3'2") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 14 (+2)16 (+3)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 300 gp.


Social Check DCs


Yvonne Snape, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She very much looks the part of a Banker. She wears her white hair up in a very large beehive style do. Her eyes are blue and catlike.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her sister's freedom.

Motivation: She is unsatisfied with her job.

Ideals: Entrepeneur, Gifted. Flaws: Secretive. Bonds: Job, Family. Occupation: Banker

Voice: Excited and jittery

Attributes [hide]

Yvonne Snape, Female Human Monk 10
Medium (5'7") Human, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 10 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 5 (-3)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1800 gp. Red-brown spinel (120 gp). Red-brown spinel (120 gp). Freshwater pearl (4 gp). Zircon (20 gp). Blue quartz (4 gp). Black star sapphire (600 gp). White pearl (120 gp). Obsidian (4 gp).


Social Check DCs


Soveliss Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His auburn hair and beard is wavy and long. He has hazel eyes and a tan hat with a black feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with a lost civilization.

History: He was born in a small desert village. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Bonds: Job, Adventurer, Nature, Criminal record, Debt. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Soveliss Arnuanna, Male Elf Rogue 3
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 16000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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