Wella Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This woman sports red clothing, slightly heavier than average wear, and sports empty pouches on her belt. Her golden hair is heavily combed to the left. Her eyes, though not visible through her cowl, are amber.
Personality: She likes to make people angry or surprised. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Wella was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She now mingles about in high society.
Motivation: She doesn't get along with people that don't share her tastes; and doesn't want to be a barkeep and was forced into it by her family
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Enemies, Family, Rich. Occupation: Barkeep
Voice: Can't modulate volume
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
Possessions: 1 Banded mail.
Vola Barclay, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a simple black robe with tan stripes complete with hood. She is physically well-built. Her golden hair is thinning but still full. This hazel eyed southerner is not easily forgotten.
Personality: She likes to make people angry or surprised. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Obtaining odd cultural Human artifacts is her passion; and she is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Family, Adventurer. Occupation: Sage
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 15 (+2) | 6 (-2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 80 gp. 1 Banded mail.
Tomph Halsey, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a halberd, but if one is not available she will default to her axe. She is portly but not overly obese. Her white hair is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Tomph is combative with any and all who dare try her patience in the slightest.
History: She was born in the east, but her parents moved at a very young age to the north. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and to be a navigator again
Ideals: Justice. Bonds: Immigrant, Adventurer, Job. Occupation: Shepherd
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 6)
Armor Class 9
Hit Points 37 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 800 gp. Star rose quartz (50 gp). Star ruby (1300 gp). Brown-green garnet (120 gp). 1 Minor magic item.
Tana Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: This western woman is dressed in earthy colors with a tan and black handkerchief worn on her right side. Her clothes are grease stained in places. Her black hair is wavy and long. Her eyes are likewise blue.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: The child of a Ruler, who enjoyed hunting, Tana was taken on many hunting expeditions. She helped her father out around the business and became quite the natural. She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality; and she is unsatisfied with her job
Ideals: Philantrophist. Bonds: Poor, Immigrant, Adventurer, Nature, Job. Occupation: Spice Merchant
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Celestial, Aquan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

