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NPC Generator

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Advanced [show]


Beloril Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'2" and wears a simple grey robe with black stripes complete with hood. He has wavy brown hair. His green eyes dart from person to person to random spaces in the air.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the north his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their son. He worked as a Mason, and he later adopted a second son.

Motivation: To share knowledge with the world; and doesn't want to be a mason and was forced into it by his family

Ideals: Opinionated, Entrepeneur, Logical. Bonds: Family, Poor. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Beloril Thrahak, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 250 gp.


Social Check DCs


Merihim Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries flails. He has moderate length red hair. His silver eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful necromancer made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Merihim Horror, Male Tiefling Adept 3
Medium (6'1") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +1, Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs


Ur-Lisak Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. He has done his best to style his white hair to look like a famous performer. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the east; and he is greedy

Ideals: Entrepeneur. Bonds: Nature, Rich, Mentor. Occupation: Tailor

Voice: Mousy voice

Attributes [hide]

Ur-Lisak Gentry, Male Half-Orc Monk 12
Medium (5'2") Half-Orc, Chaotic Good (CR 12)
Armor Class 11
Hit Points 96 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)12 (+1) 14 (+2)8 (-1)
Skills Acrobatics +5, History +5
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5

Possessions: 1000 gp. Large well-done wool tapestry (600 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Murook Fidget, Female Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned female is wearing the road beaten gear of a warrior. She is tall, broad shouldered and powerfully built. Her hair is cut close to her head. Her eyes are brown and she is always smoking a pipe.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She comes from a rich southern family. Murook was born on a far southern island where she grew up under the tutelage of her father, an expert Adventurer. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Murook fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants her found; and money/treasure

Ideals: Fighting, Joker, Optimist. Bonds: Rich, Immigrant, Family. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Murook Fidget, Female Half-Orc Expert 11
Medium (6'2") Half-Orc, Lawful Good (CR 11)
Armor Class 13
Hit Points 77 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 18 (+4)10 (+0) 15 (+2)8 (-1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4

Possessions: Just what you see.


Social Check DCs

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