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NPC Generator

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Advanced [show]


Richard Hadlee, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his glaive always slung over his shoulder. He has a moderate pudge and is not very fit. His silver hair and beard is wavy and long. His green eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and many brigands want him driven away

Ideals: Joker, Artistic, Entrepeneur. Bonds: Enemies. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Richard Hadlee, Male Human Warrior 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)11 (+0) 16 (+3)10 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Five Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars. He carries with him a set of sais on his belt, each one with a sapphire on the hilt. He wears his white fur down. His amber eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Five was born in the north. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Fighting, Philantrophist, Entrepeneur, Persistence. Bonds: Slave. Occupation: Sage

Voice: Thin and wheezing

Attributes [hide]

Five Hummingbird, Male Tabaxi Commoner 10
Medium (5'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 15
Hit Points 52 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 15 (+2)15 (+2) 11 (+0)16 (+3)
Skills Animal Handling +4, Stealth +9
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 3d6-1, Ranged +9 / 3d6+5, Grapple +5

Possessions: 290 pp. Golden yellow topaz (600 gp).


Social Check DCs


Gilbert Yorke, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. With bright chestnut hair and a scraggly beard. He has gleaming, smiling hazel eyes.

Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: An old rival family wants him found; and wants his loneliness to end

Ideals: Impeccable, Logical. Bonds: Immigrant, Family, Has a crush. Occupation: Beggar

Voice: Speaks with a cold

Attributes [hide]

Gilbert Yorke, Male Human Adept 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)14 (+2) 12 (+1)6 (-2)
Skills Arcana +4, Athletics +4
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 1 Half-Plate.


Social Check DCs


Joan Bradshaw, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing a long, grey, dusty cloak. Her golden hair is smooth and relatively long. Her eyes, though not visible through her cowl, are brown.

Personality: Joan hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born to a criminal king-pin and mafia family While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Nothing but the best is good enough for her; and a rival would like her out of the picture

Ideals: Artistic, Impeccable. Flaws: Insane. Bonds: Religious, Criminal record. Occupation: Locksmith

Voice: Relaxed voice

Attributes [hide]

Joan Bradshaw, Female Human Barbarian 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 12 (+1)9 (-1)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp.


Social Check DCs

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