Mord Compton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak, and carries rapiers. He has a very tight haircut. His eyes are amber and catlike.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the west his family was never financially stable. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Gifted. Bonds: Nature, Poor, Job. Occupation: Painter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 6)
Armor Class 9
Hit Points 14 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 300 gp.
Damakos Idea, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear green tank tops with white pants and is in decent physical shape. He keeps his long chestnut hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Flaws: Insane, Insomniac. Bonds: Nature, Adventurer, Criminal record. Occupation: Brewer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 11)
Armor Class 11
Hit Points 27 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 700 gp. Fire opal (800 gp). Aquamarine (1600 gp). Black pearl (1600 gp). Rich purple corundum (800 gp). Jasper (30 gp). Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarethon Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a black collared shirt and white pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. He has styled his scarlet crest well, parting it to the right. His gold eyes are passionate and lively.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Cartwright profession.
History: Quarethon hails from a village terrorized by gnolls. Over the years he perfected his riding and shooting skills. After a long history of fighting, Quarethon and his spouse have recently divorced.
Motivation: To settle down with his crush; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Job, Enemies, Nature, Has a crush. Occupation: Unemployed
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 51 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1200 gp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved bone or ivory statuette (80 gp). Gold music box (4000 gp). 1 Minor magic item. 1 Minor magic item.
Pelt In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. His gray fur is drawn into a tight pony tail with a butterfly scrunchie. He wears a mask on his face.
Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them
History: Pelt was raised in a hard working conservative environment. A gifted student he started as a Spice Merchant, but he got bored and became a Dyer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to open a new tavern; and wants a kiss
Flaws: Shy. Bonds: Job, Has a crush. Occupation: Dyer
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 34 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Giant, Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: Moonstone (40 gp). Brown-green garnet (140 gp). Aquamarine (600 gp). Coral (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

