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NPC Generator

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Advanced [show]


Norman Hadlee, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His white hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are gray and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Norman hails from a village terrorized by dire rats. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norman. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Revenge.

Ideals: Joker, Opinionated. Bonds: Enemies, Criminal record. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Norman Hadlee, Male Human Fighter 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills History +3, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 700 sp. Silver chalice with lapis lazuli gems (150 gp).


Social Check DCs


Vorka Hallewell, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her hammer. Her hair is greying and her face has many wrinkles. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Prone to second guessing herself, she comes off as nervous. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a slaver, Vorka was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was taken from her home at a very young age. She is searching for what she claims is her rightful reward.

Motivation: She is currently in port desperately looking for someone to get her out.

Flaws: Shy. Bonds: Adventurer, Mentor, Slave. Occupation: Servant

Voice: Slow speaker

Attributes [hide]

Vorka Hallewell, Female Half-Orc Fighter 7
Medium (5'5") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 65 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)14 (+2) 15 (+2)12 (+1)
Skills Nature +5, Stealth +6
Senses Passive Perception 12
Languages Common, Orc, Ignan, Gnome
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 sp. Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Malquis Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet shirt with thin tan vertical stripes and violet pants. Her hair is cut close to her head. This blue eyed southerner is not easily forgotten.

Personality: Stoic and calm, she prefers to meditate than take action. She does not believe in violence as a means to an end. She is a dedicated Bookbinder but believes her peers are too gung-ho.

History: Malquis hails from a village terrorized by gnolls. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Disciplined, Pacifist, Fighting. Bonds: Enemies, Job. Occupation: Bookbinder

Voice: Hissing voice

Attributes [hide]

Malquis Floshem, Female Half-Elf Wizard 2
Medium (4'7") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)9 (-1) 10 (+0)7 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 340 gp. 3 Alchemist’s fire.


Social Check DCs


Emeny Heiser, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many pastel ritualistic tattoos. She wears a grey vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her silver hair, when down, is lengthy. Her eyes are a pleasant blue.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is able to make almost anything out of random pieces of junk.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Over the years she perfected her riding and shooting skills. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: Many giants want her driven away; and she wants revenge against giants

Ideals: Gifted. Flaws: PTSD. Bonds: Nature, Religious, Enemies. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Emeny Heiser, Female Human Monk 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)10 (+0) 9 (-1)14 (+2)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp. Star rose quartz (50 gp).


Social Check DCs

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