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NPC Generator

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Advanced [show]


Finellen Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears baggy brown pantaloons and a white scarf. She has moderate length auburn hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Finellen wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She moved out east to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: To be a Stableman again; and she has comitted a past crime that haunts her to this day

Ideals: Disciplined, Justice. Flaws: Disease. Bonds: Criminal record, Job. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Finellen Loderr, Female Dwarf Monk 4
Medium (3'9") Dwarf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Ellywick Turen, Female Gnome [Permalink]

Personal [hide]

Description: She dresses in tan turtlenecks beneath a pastel coat with tan slacks. She has done her best to style her auburn hair to look like a famous performer. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. She hasn't told them the truth, but wants to settle down with them.

Motivation: She wants nothing more than to rejoin the army; and she has passion for adventuring and risk

Ideals: Disciplined. Bonds: Has a crush, Adventurer, Military, Criminal record. Occupation: Doctor

Voice: Spits and sputters

Attributes [hide]

Ellywick Turen, Female Gnome Monk 4
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)16 (+3) 15 (+2)13 (+1)
Skills Athletics +3, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Undercommon, Goblin
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +5

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Seven In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a large brown jacket. Her gray fur is kept up in a ponytail inside a feathered hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: When she was but 5 years old her parents immigrated from the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has comitted a past crime that haunts her to this day; and to end her boredom

Flaws: Insane, Sensitive, Mundane. Bonds: Family, Immigrant, Criminal record. Occupation: Mayor

Voice: Strong lisp

Attributes [hide]

Seven In the Wind, Female Tabaxi Barbarian 6
Medium (4'8") Tabaxi, Neutral Evil (CR 6)
Armor Class 15
Hit Points 60 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)21 (+5) 17 (+3)11 (+0) 11 (+0)14 (+2)
Skills Medicine +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5

Possessions: 400 gp. Large well-done wool tapestry (500 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp).


Social Check DCs


Maegan Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a well pressed and immaculate suit (or dress). Her brown hair is braided into rings. Her eyes are brown.

Personality: She has always had a great fascination with Tabaxi culture. She has a minor phobia of water and hates getting wet.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her necromantic abilities were realized during a raid on her village. She was granted necromantic powers by her dying brother.

Motivation: She feels threatened by others.

Ideals: Artistic, Gifted. Flaws: Racist, Fearful. Occupation: Painter

Voice: Posh accent

Attributes [hide]

Maegan Shadowquick, Female Halfling Adept 3
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. 1 Simple lock. 1 Masterwork Thieves’ tools.


Social Check DCs

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