Hirrathak Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His rusty crest is lengthy. He wears crescent spectacles with a black brim.
Personality: Hirrathak is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He wants revenge against goblins.
Ideals: Extrovert, Gifted. Bonds: Rich, Religious, Enemies. Occupation: Spice Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 15 (+2) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Banded mail.
Sweet Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'2" and muscular, this southern man usually wears his pastel robe and has his warhammer always slung over his shoulder. His gray fur is lengthy and is close to two feet long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He enjoys reading and quiet.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His homeland was ravaged by war and he spent much of his life rebuilding it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Someone believes him a fraud.
Ideals: Athletic, Logical. Flaws: PTSD. Bonds: Enemies, Slave. Occupation: Navigator
Voice: Raspy
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 12)
Armor Class 11
Hit Points 40 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 4000 gp. Sardonyx (50 gp). Moss agate (4 gp). Blue quartz (4 gp). Star ruby (1200 gp). Chalcedony (50 gp). Red spinel (150 gp). Bloodstone (50 gp). Banded agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Richie, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a grey shirt with thin brown vertical stripes and black pants. He sports a long golden beard, and similarly colored long hair. His violet eyes have a joyful gleam in them most of the time.
Personality: He dislikes all the random violence that takes place in the north. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Locksmith job and began his own company from there.
Motivation: Meet up once more with his childhood friend.
Ideals: Pacifist. Bonds: Religious, Adventurer, Job. Occupation: Locksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 40 gp. Alexandrite (300 gp).
Urshar Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears grey cloth garments or leather armor. She is physically well-built. Her auburn hair is wavy and long. She has a tattooed face.
Personality: She will rave to anyone who will listen. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a slaver, Urshar was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Layabout. She has worked as a Layabout like her mother before her.
Motivation: Her religion dominates her actions; and she is unsatisfied with her job
Flaws: Insane. Bonds: Enemies, Mentor, Job, Religious. Occupation: Layabout
Voice: Slow speaker
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
Possessions: 400 gp.
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