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NPC Generator

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Advanced [show]


Maynild Gracey, Female Human [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is portly but not overly obese. Her long silver hair reaches down to her waist. She has gleaming, smiling violet eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: A powerful wizard made her what she is. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and retire the richest woman in the north

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Barkeep

Voice: Pronounces O like U

Attributes [hide]

Maynild Gracey, Female Human Expert 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Trey Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized opal on his right hand. His black hair is still thick. His green eyes peer out from beneath his wide-brimmed violet hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Flattery will make him almost putty in your hands.

History: He was always a brilliant, if unscrupulous mind. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Logical. Flaws: Terse, Selfish, Insane. Bonds: Rich. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Trey Caerdonel, Male Half-Elf Barbarian 10
Medium (5'8") Half-Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 87 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 11 (+0)7 (-2)
Skills Insight +4, Investigation +6
Senses Passive Perception 10
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Greethen Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a wide-brimmed hat to cover his moderate length black crest. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Greethen took refuge in the large cave and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a crush on the local Mortician; and he has money and likes to spend it

Ideals: Passionate, Gifted. Bonds: Rich, Nature. Occupation: Blacksmith

Voice: Soothing and warm

Attributes [hide]

Greethen Delmirev, Male Dragonborn Ranger 9
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 36 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)11 (+0) 13 (+1)16 (+3)
Skills Deception +6, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1900 gp. Black opal (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mozikth Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. His scarlet crest is thinning but still full. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a desert tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: He's attracted to the PC; and he would like to get married and retire

Ideals: Joker. Bonds: Rich, Slave, Job, Nature, Has a crush. Occupation: Shepherd

Voice: Loud with bravado

Attributes [hide]

Mozikth Jharthraxyn, Male Dragonborn Bard 2
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)9 (-1) 11 (+0)8 (-1)
Skills Athletics +5, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp. 1 Holy water.


Social Check DCs

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