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NPC Generator

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Advanced [show]


Murook Blackwood, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears black trousers with green and tan striped suspenders. She wears various colorful collared shirts. Her white hair is well kept. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is witty, but her monotone delivery comes off as unnerving Murook enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: When she was but 8 years old her parents immigrated from the north. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered gnolls who tried to eat her hand. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she wants revenge against gnolls

Ideals: Joker. Flaws: Hedonist. Bonds: Immigrant, Enemies. Occupation: Weaver

Voice: Sounds elderly

Attributes [hide]

Murook Blackwood, Female Half-Orc Sorcerer 7
Medium (5'4") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)8 (-1) 15 (+2)9 (-1)
Skills Deception +2, History +2
Senses Passive Perception 12
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100000 cp. Amber (90 gp).


Social Check DCs


Callie Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 2'10". She has the majority of her body covered in plate. Her black hair is cut short. She has gray eyes and a red hat with a violet feather.

Personality: Callie wants to be seen as a stoic, levelheaded, noble Cleric, so she tries to act the part. She does a good job, for the most part... She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Callie lived on a farm with her father, near the main road leading to a nearby town. She went to a religious school and was inspired by the priests there in charitable deeds. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Doesn't want to be a Shoemaker and was forced into it by her family; and she is compelled to act according to her religious beliefs

Ideals: Disciplined. Flaws: Secretive. Bonds: Family, Religious. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

Callie Deephollow, Female Halfling Cleric 3
Small (2'10") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)10 (+0) 10 (+0)10 (+0)
Skills Insight +2, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 17000 cp. Peridot (20 gp).


Social Check DCs


Jasmine Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She has a large red mantle and cape that has been intricately interwoven into her white robe. Her white hair is knotted and matted. Her face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. Further she is a bit of a stoner and is frequently out of it.

History: She is the product a well kept family trust fund and as such has never really known need. Jasmine abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's repulsed by the PC; and she has money and likes to spend it

Flaws: Addict, Antagonistic. Bonds: Rich, Adventurer. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Jasmine Wildcloak, Female Halfling Expert 4
Small (2'9") Halfling, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Hematite (16 gp). Iolite (70 gp). Pink pearl (130 gp). Tourmaline (130 gp). 1 Minor magic item.


Social Check DCs


Bardryn Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her tied-back hair is white. Her hazel unseeing eyes seem to look past you.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in the west. Bardryn was born on a far western desert where she grew up under the tutelage of her father, an expert Junk Dealer. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army; and to settle down with her crush

Ideals: Athletic. Flaws: Disease. Bonds: Poor, Military, Immigrant. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Bardryn Bloodkith, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)13 (+1) 16 (+3)10 (+0)
Skills Insight +5, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 40 gp. Red spinel (130 gp). 1 Masterwork Common Melee.


Social Check DCs

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