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NPC Generator

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Advanced [show]


Grai Blankley, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears white leather gloves, a white jacket, and tight pants. She wears her golden hair down. She has brown eyes.

Personality: She is calm most of the time but flees social interaction. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She went to a religious school and was inspired by the priests there in charitable deeds. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Military, Religious. Occupation: Mason

Voice: High pitched, excited

Attributes [hide]

Grai Blankley, Female Half-Orc Ranger 3
Medium (4'9") Half-Orc, Lawful Good (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 17 (+3)10 (+0) 15 (+2)6 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Azzakh Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his silver crest down. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Bounty Hunter who has hired him part-time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Azzakh took refuge in the large cave and found the beat up crossbow and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the east; and he has a crush on the local courier

Ideals: Athletic, Fighting, Philantrophist, Entrepeneur. Bonds: Has a crush, Nature. Occupation: Bounty Hunter

Voice: Australian accent

Attributes [hide]

Azzakh Orexijandilin, Male Dragonborn Barbarian 9
Medium (6'7") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 87 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 50000 cp. Jet (130 gp). Blue quartz (8 gp). Amber (130 gp). Alexandrite (1100 gp). Violet garnet (1100 gp). Black pearl (1100 gp). Moss agate (8 gp). Alexandrite (1100 gp).


Social Check DCs


Mardnab Timbers, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears rags and sports a simple walking cane, and sports empty pouches on her belt. Her hair is white and curly. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. She has all her life been fascinated with dancing.

History: She served in the navy to pay for her family's outstanding loans. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has never given up on her dancing dream.

Motivation: She wants nothing more than to rejoin the army; and she has a crush on the local locksmith

Ideals: Artistic. Flaws: PTSD. Bonds: Poor, Enemies, Military, Has a crush. Occupation: Barber

Voice: Hollow voice

Attributes [hide]

Mardnab Timbers, Female Gnome Druid 10
Small (3'3") Gnome, Neutral Good (CR 10)
Armor Class 10
Hit Points 97 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)16 (+3) 15 (+2)6 (-2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Terran, Giant, Auran
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 1600 gp. Red-brown spinel (40 gp).


Social Check DCs


Gilbert Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his blonde hair down. His violet eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: His religion dominates his actions; and he desires power and/or immortality

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Adventurer, Religious. Occupation: Soapmaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Gilbert Hildenman, Male Half-Elf Monk 5
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 7 (-2)13 (+1)
Skills Intimidation +4, Survival +1
Senses Passive Perception 8
Languages Common, Elven, Abyssal, Gnoll, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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