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NPC Generator

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Advanced [show]


Ozyman Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This southern man wears red painted combat armor at almost all times. His clothes are grease stained in places. His moppish red hair is in a traditional bowl cut. His hazel eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC.

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Banker

Voice: Squeaky

Attributes [hide]

Ozyman Tealeaf, Male Halfling Wizard 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)12 (+1) 16 (+3)11 (+0)
Skills Acrobatics +6, History +4
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 900 gp.


Social Check DCs


Gorfel Dayton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear flannel. His brown hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Gorfel was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gorfel's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural halfling artifacts is his passion

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Slave. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Gorfel Dayton, Male Half-Orc Cleric 6
Medium (5'1") Half-Orc, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)10 (+0) 13 (+1)9 (-1)
Skills Arcana +3, Athletics +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 100 gp. Moonstone (20 gp). Tiger eye turquoise (15 gp). Onyx (20 gp).


Social Check DCs


Hobart Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple red robe with black stripes complete with hood. He carries a battered whip and tarnished dagger as well. His silver hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a white middle class family as the only child. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Fighting, Gifted. Flaws: Secretive, Mundane. Bonds: Family. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Hobart Tallfellow, Male Halfling Adept 2
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)9 (-1) 10 (+0)10 (+0)
Skills Insight +2, Stealth +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2000 sp. 1 Masterwork Common Melee.


Social Check DCs


Caeldrim Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He tends to wear a large tan jacket. His whole body is exceptionally muscular. His hair, while still mostly red, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He is a Baker first and foremost. He believes firmly that knowledge should be universal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to loving parents in a slum to the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He then took over the family business and is one of the better Baker for hire.

Motivation: Expand his business; and to reunite with his absent mother

Flaws: Antagonistic. Bonds: Immigrant, Job, Poor, Family. Occupation: Baker

Voice: Can't modulate volume

Attributes [hide]

Caeldrim Qualanthri, Male Elf Aristocrat 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)13 (+1) 7 (-2)13 (+1)
Skills Insight +0, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. Jade (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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