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NPC Generator

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Advanced [show]


Bertram Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is cut short with large spiked bangs in the front. He has brown eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a ruthless business man, a trait he acquired from his father.

History: The child of southern immigrants he idolized his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption.

Ideals: Entrepeneur. Bonds: Criminal record, Immigrant, In love. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Bertram Goodearth, Male Halfling Commoner 5
Small (2'11") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)9 (-1) 9 (-1)10 (+0)
Skills Insight +2, Nature +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp. Bloodstone (60 gp). Rock crystal (60 gp). Aquamarine (800 gp). Coral (80 gp). 1 Minor magic item.


Social Check DCs


Hork Huxley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many white ritualistic tattoos. He wears dark leathers with embroidery. His black hair is still thick. His blue eyes lackadaisically let the world flow into them.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Hork grew up listening to his mother's many stories. Hork liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and he desires power and/or immortality

Ideals: Opinionated. Flaws: Greedy. Bonds: Adventurer, Nature, Family. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Hork Huxley, Male Half-Orc Rogue 2
Medium (6'5") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Donaar Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black collared shirt and white pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and he perpetually has his sword ready. He has done his best to style his bronze crest to look like a famous performer. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Donaar lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Apothecary, but he was a colossal failure. He became a Guard soon after.

Motivation: To share knowledge with the world; and marry his brother to traveling adventurers

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Family, Job. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Donaar Imbixtellrhyst, Male Dragonborn Paladin 9
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 53 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)14 (+2) 10 (+0)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1900 gp. Fiery yellow corundum (900 gp). Citrine (50 gp). Onyx (50 gp). Iolite (50 gp). Brown-green garnet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Edge Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown cloak and cross-gartered white stockings and is in decent physical shape. His black fur is lengthy. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Animals are drawn to him, and he is able to talk to them.

History: Edge was born the youngest of three triplets. His parents enrolled him in a Aristocrat school at a young age so that he could practice his arcane talents. He has gone from town to town working and never settling down anywhere, but has fallen for a local Assassin. He hasn't told them the truth, but wants to settle down with them.

Motivation: A strong sense of loyalty to Tiefling people; and wants his loneliness to end

Ideals: Gifted. Flaws: Disease, Racist. Bonds: Family, Has a crush. Occupation: Ploughman

Voice: Italian accent

Attributes [hide]

Edge Of Wine, Male Tabaxi Aristocrat 10
Medium (5'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 67 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Insight +6, Religion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1200 gp. Chrysoberyl (60 gp). Smoky quartz (20 gp). Pink pearl (60 gp). Fire opal (1600 gp). Blue quartz (4 gp). Fire opal (1600 gp). Deep blue spinel (600 gp). Red spinel (60 gp).


Social Check DCs

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