Cimer Doom, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. His black hair is still thick. He wears crescent spectacles with a black brim.
Personality: He is almost excessively polite to everyone, even when angry. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Mortician and found it very stressful. He has drifted from career to career and currently works as a Mortician.
Motivation: Seeks redemption.
Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Job. Occupation: Mortician
Voice: Indian accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 48 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
Possessions: 800 gp. 1 Minor magic item.
Merla Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many white ritualistic tattoos. She wears dull red sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case. Her brown hair is still thick. Her gray eyes peer out from beneath her wide-brimmed red hat.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Gifted. Flaws: Secretive, Fearful. Bonds: Job, Enemies. Occupation: Tanner
Voice: Soft and mumbly
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +2
Possessions: 18000 sp. 1 Masterwork Light wooden shield.
Margery Everleigh, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears rags and sports a simple walking cane. Her long black hair reaches down to her waist. Her blue eyes are passionate and lively.
Personality: She has a massive crush on the younger sibling of the Spy who has hired her part-time. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Margery reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: She has passion for adventuring and risk.
Ideals: Opinionated. Bonds: Poor, Has a crush, Military, Adventurer. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee.
Sethrekar Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a green shirt with thin brown vertical stripes and green pants. He keeps his long rusty crest kept up in a rat tail. His eyes, though not visible through his cowl, are red.
Personality: He is calm most of the time but flees social interaction. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sethrekar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Shy, Impulsive. Bonds: Poor, Immigrant. Occupation: Barkeep
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 17)
Armor Class 12
Hit Points 60 (17d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
Possessions: 7000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold music box (4000 gp). Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (700 gp). Gold and topaz bottle stopper cork (1400 gp). An abacus with copper, silver and gold markers (50 gp). Silver comb with moonstones (700 gp). A delicate brass dragon egg (90 gp). Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Jeweled electrum ring (3000 gp). Silver ewer (90 gp). Brass mug with jade inlays (300 gp). Gold music box (4000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

