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NPC Generator

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Advanced [show]


Theriatis Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered scimitar and tarnished kukri as well. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny aquamarine earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. He never wears the same outfit twice, unless he absolutely has to.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Fighting, Artistic. Bonds: Adventurer, Rich, Religious. Occupation: Laborer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Theriatis Musumeci, Male Half-Elf Druid 4
Medium (5'0") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 7 (-2)15 (+2)
Skills Animal Handling +0
Senses Passive Perception 8
Languages Common, Elven, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Alberich Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He receives visions of the future at random moments

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Poor. Occupation: Adventurer

Voice: Irish accent

Attributes [hide]

Alberich Helcral, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 16 (+3)11 (+0)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 2000 sp. Deep green spinel (140 gp). Citrine (20 gp).


Social Check DCs


Fonkin Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears blue trousers with tan and green striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. His eyes are blue and catlike.

Personality: Fonkin wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Disciplined. Bonds: Family, Poor, Criminal record. Occupation: Assassin

Voice: Slurs words

Attributes [hide]

Fonkin Timbers, Male Gnome Fighter 14
Small (3'7") Gnome, True Neutral (CR 14)
Armor Class 12
Hit Points 136 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)9 (-1) 10 (+0)10 (+0)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: 1000 pp. Deep blue spinel (1200 gp). Malachite (9 gp). Brown-green garnet (110 gp). Azurite (9 gp). Moss agate (9 gp). Smoky quartz (50 gp). Carnelian (50 gp). Jade (110 gp). Jet (110 gp). Brown-green garnet (110 gp). 1 Medium magic item.


Social Check DCs


Dondon Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'0" and wears a simple red robe with tan stripes complete with hood. His left leg appears badly burned and disfigured. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is skeptical of what others tell him and is slow to trust.

History: He comes from a rich eastern family. His psionic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Rich. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Dondon Goodearth, Male Halfling Warlock 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 20 gp.


Social Check DCs

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