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NPC Generator

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Advanced [show]


Wiggan Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This southern man wears a faded coat and loose pants complete with wide-brimmed hat. His clothes are grease stained in places. He has wavy blonde hair. He tend to wears goggles to shield his eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: Many drow want him driven away; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Bonds: Poor, Immigrant, Enemies, Religious. Occupation: Scribe

Voice: Low rumbling, strings words together

Attributes [hide]

Wiggan Tosscobble, Male Halfling Adept 4
Small (3'0") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills History +2, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 4000 sp.


Social Check DCs


Ralf Graeme, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears skinny pants and wears a grey and blue robe with the hood down. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Animal Trainer business at a young age. He worked as a nervous Animal Trainer and found it very stressful. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: Wants to open a new tavern.

Ideals: Logical. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Animal Trainer

Voice: Pronounces difficult words wrong

Attributes [hide]

Ralf Graeme, Male Human Warrior 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp. 3 Tanglefoot bags.


Social Check DCs


Great Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is constantly adorned with expensive silk clothing, often dyed in bright pastel and violet, and wears rings and necklaces with large, colorful gems. Her fur, while still mostly cinnamon, has prominent grey streaks. She has a dull look in her copper eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving Her job bores her to no end. She has decided to make it more interesting.

History: The child of northern immigrants she idolized her mother. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: She has passion for adventuring and risk; and a rival would like her out of the picture

Ideals: Athletic, Joker. Bonds: Rich, Adventurer, Criminal record, Immigrant. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Great Shore, Female Tabaxi Adept 10
Medium (5'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills History +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433210

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Bentley, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a brown shirt with thin grey vertical stripes and white pants. She wears her black hair up. She has blue eyes and a brown hat with a grey feather.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: When she was but 5 years old her parents immigrated from the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Glassblower and was forced into it by her family; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Insane. Bonds: Immigrant, Criminal record, Family. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Elizabeth Bentley, Female Human Rogue 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)12 (+1) 16 (+3)15 (+2)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: 300 gp. Alexandrite (500 gp). Jasper (40 gp).


Social Check DCs

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