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NPC Generator

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Advanced [show]


Zook Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear tan clothing when he does not wear armor. He keeps his long brown hair kept up in a rat tail. His amber eyes peer out from beneath his broad tan hat.

Personality: He acts crazy and hedonistic. He is a font of random trivia from the lore and stories he has discovered

History: A powerful wizard made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the west; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Logical, Entrepeneur. Flaws: Hedonist, Shy. Bonds: Adventurer, Mentor. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Zook Musgraben, Male Gnome Warlock 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 13 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 7 (-2)13 (+1) 13 (+1)8 (-1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 31000 sp.


Social Check DCs


Avice Spalding, Female Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she is well dressed, but even with her fine clothing she looks run-down. With wild golden hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a Blacksmith, her mother struggled to pay the bills. A freak accident while working with her Blacksmith mother left her crippled. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Ideals: Opinionated. Flaws: Insomniac, Disease. Bonds: Adventurer, Poor. Occupation: Junk Dealer

Voice: Tuts and clicks tongue

Attributes [hide]

Avice Spalding, Female Human Bard 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 800 sp. Iolite (50 gp).


Social Check DCs


Anne Garrick, Female Human [Permalink]

Personal [hide]

Description: An older woman who is typically in her Ruler uniform, she is not a threatening figure. She has slicked back blonde hair. Her eyes are a pleasant blue.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born to a pair of adventurers, Anne grew up listening to her mother's many stories. Through the years after Anne was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Anne's mother didn't care for her much, and the feeling was mutual. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: An old rival family wants her found; and to be a stableman again

Flaws: Antagonistic. Bonds: Job, Family, Religious, Adventurer. Occupation: Ruler

Voice: Sighs a lot, exhausted

Attributes [hide]

Anne Garrick, Female Human Adept 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)14 (+2) 13 (+1)17 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Thea High-hill, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears dark leathers with embroidery. Her blonde hair is cut short. She wears round tiny glasses practically rammed into her face.

Personality: She is calm most of the time but flees social interaction. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Thea has worked very hard to control her curse. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Flaws: Shy, Fearful, Disease. Bonds: Enemies. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Thea High-hill, Female Halfling Warrior 1
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 12 (+1)17 (+3)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1

Possessions: 60 gp.


Social Check DCs

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