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NPC Generator

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Advanced [show]


Warryn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears blue trousers with black and white striped suspenders. He wears various colorful collared shirts. He wears his auburn hair down. His amber unseeing eyes seem to look past you.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a white middle class family as the only child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been a successful dealer in antiques buying low and selling high.

Motivation: To end his boredom; and retire the richest man in the north

Ideals: Disciplined, Entrepeneur. Flaws: Disease, Mundane. Bonds: Nature. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

Warryn Folkor, Male Gnome Warrior 14
Small (3'2") Gnome, True Neutral (CR 14)
Armor Class 8
Hit Points 105 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +6, Performance +7
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Dwarven, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +2 / 4d6-3, Grapple +0

Possessions: 700 pp. Eye agate (6 gp). Golden yellow topaz (900 gp). Citrine (70 gp). Iolite (70 gp). Zircon (70 gp). Golden yellow topaz (900 gp). 1 Medium magic item.


Social Check DCs


Gilthur Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. He carries with him a set of flails on his belt, each one with a amber on the hilt. He has done his best to style his auburn hair to look like a famous performer. He wears a mask on his face.

Personality: Gilthur speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.

Motivation: To unite with his sister; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Bonds: Adventurer, Nature, Family. Occupation: Scribe

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gilthur Balderk, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 16 (+3)8 (-1)
Skills Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 gp.


Social Check DCs


Kody Blakeley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is fair and his fingers are delicate and long. His hair is golden and curly. His hazel eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He was granted divine powers by his dying brother.

Motivation: He is unsatisfied with his job.

Ideals: Optimist, Gifted. Bonds: Poor, Religious, Job. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Kody Blakeley, Male Human Wizard 11
Medium (5'5") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 35 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)8 (-1) 12 (+1)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Ryland, Female Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair, while still mostly blonde, has prominent grey streaks. Her eyes, though not visible through her cowl, are amber.

Personality: Sybil is depressed about a lot of things. She tends to be a nihilist. She is a font of random trivia from the lore and stories she has discovered

History: Her parents moved while she was still in utero so she is the first generation to be born here. Because her father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: She desires power and/or immortality; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Logical. Flaws: Depressed. Bonds: Immigrant, Enemies, Adventurer. Occupation: Crown-heir

Voice: Pirate accent

Attributes [hide]

Sybil Ryland, Female Human Warrior 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 12 (+1)8 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs

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