Nedda Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a white cloak and cross-gartered grey stockings. Her hair is long and auburn with streaks of silver, and is pulled back with small white clips. Her eyes are a pleasant amber.
Personality: She likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tanner arts, while her mother instructed her in etiquette, music and courtly manner. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She now mingles about in high society.
Motivation: Wants to work out more often; and money/treasure
Ideals: Joker, Gifted, Athletic. Flaws: Antagonistic. Bonds: Rich. Occupation: Tanner
Voice: American accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 16)
Armor Class 15
Hit Points 149 (16d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 16 (+3) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Terran
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
Possessions: 1000 gp. Violet garnet (1400 gp). Azurite (11 gp). Zircon (60 gp). Red garnet (90 gp). Fiery yellow corundum (500 gp). Eye agate (11 gp). Emerald (500 gp). Alexandrite (1400 gp). Lapis lazuli (11 gp). Moonstone (60 gp). Jade (90 gp). Obsidian (11 gp). Deep blue spinel (1400 gp). Sardonyx (60 gp). Hematite (11 gp). Iolite (60 gp). Red-brown spinel (90 gp). Freshwater pearl (11 gp). Obsidian (11 gp). Silver pearl (90 gp).
Fenriz Strength, Male Tiefling [Permalink]
Personal [hide]
Description: 5'6" and muscular, this northern man wears green trousers with blue and black striped suspenders. He wears various colorful collared shirts. His hair, while still mostly brown, has prominent grey streaks. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invites people to come help in his community garden.
History: Fenriz was born in the north. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Philantrophist, Persistence. Flaws: Emotional. Bonds: Family. Occupation: Mason
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 5)
Armor Class 8
Hit Points 39 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 700 gp.
Cecily Gresham, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 6'1". She likes to wear ponchos typically of a light grey in addition to tight pants. Her moppish chestnut hair is in a traditional bowl cut. She wears a mask on her face.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Cecily reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and expand her business
Ideals: Justice. Bonds: Guardian, Military, Job, Criminal record. Occupation: Ruler
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +6
Possessions: 500 sp.
Râsh Chester, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears a black armored body suit, with a simple brown line shooting up and back down. His hair is short and auburn. He tend to wears goggles to shield his eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Around other people he will do his best to conceal his emotions and appear jolly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Secretive, Shy. Bonds: Poor, Slave. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 5)
Armor Class 9
Hit Points 48 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 18 (+4) | 13 (+1) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Deep blue spinel (1400 gp). Red garnet (80 gp). Citrine (80 gp). Bloodstone (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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