Ahlyssa Hamilton, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is well dressed, but even with her fine clothing she looks run-down. She has done her best to style her brown hair to look like a famous performer. She wears crescent spectacles with a black brim.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Further she is a bit of a stoner and is frequently out of it.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Fighting. Flaws: Addict. Bonds: Immigrant, Adventurer, Military. Occupation: Slave Trader
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 600 sp. Amethyst (40 gp).
Armara Enigma, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses in collared shirts and wears a proper scarf over her head. She wears a top hat to cover her moderate length black hair. Her black eyes lackadaisically let the world flow into them.
Personality: She can speak with the recently deceased. Armara is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Armara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Armara. She left for the west, certain she would find work there.
Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac
Ideals: Gifted. Bonds: Family, Criminal record, Immigrant. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 30 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 100 pp. Blue quartz (5 gp). Black pearl (500 gp). Deep blue spinel (500 gp). Black pearl (500 gp). Azurite (5 gp). Aquamarine (500 gp). 1 Minor magic item.
Nithther Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He has a large black mantle and cape that has been intricately interwoven into his tan robe. He keeps his long gold crest kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He acts crazy and hedonistic. He invites people to come help in his community garden.
History: Nithther was born the youngest of three triplets. He worked as a nervous Butcher and found it very stressful. He struck the Butcher job and began his own company from there.
Motivation: He is content; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Hedonist, Mundane. Bonds: Family, Job. Occupation: Butcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 63 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 4000 sp. Jade (130 gp). Moss agate (14 gp). Amber (130 gp). Carnelian (20 gp). Emerald (1600 gp). Red garnet (130 gp). Deep blue spinel (1200 gp). Star rose quartz (20 gp).
Dench Morley, Male Half-Orc [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a worn and beaten armor. He wears his red hair up. His hazel eyes peer out from beneath his broad white hat.
Personality: Dench is depressed about a lot of things. He tends to be a nihilist. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark
Flaws: Depressed, Fearful, Disease, Insomniac. Bonds: Adventurer. Occupation: Gardener
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 15 (+2) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 10 pp. Carnelian (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!


