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NPC Generator

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Advanced [show]


Enidda Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She usually wears her tan robe and has her club always slung over her shoulder. She wears a deerstalker hat to cover her moderate length golden hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She speaks before she thinks and is too direct. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an athlete and attended two major summer competitions. She never won. She hasn't been sleeping well lately.

Motivation: To prove her worth to the world.

Ideals: Athletic, Opinionated. Flaws: Impulsive, Disease, Insomniac. Occupation: Doctor

Voice: Posh accent

Attributes [hide]

Enidda Nucklestamp, Female Gnome Rogue 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 9
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)16 (+3) 10 (+0)14 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Celestial, Druidic
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Loopmottin Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: She usually wears her blue robe and has her sai always slung over her shoulder, and carries sais. Her silver hair is styled in orderly dreadlocks. Her eyes are likewise gray.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a slaver, Loopmottin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gifted student she started as a Barber, but she got bored and became a Dyer. She has recently gotten a pet goose that steals things from people.

Motivation: To be a Barber again; and expand her business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Mentor, Job. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Loopmottin Glittergem, Female Gnome Commoner 3
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 20 (+5)10 (+0) 9 (-1)15 (+2)
Skills Deception +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2700 sp. Peridot (50 gp). White pearl (40 gp). 1 Good lock. 1 Backpack.


Social Check DCs


Thomas Blakely, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a grey poncho over his likewise colored trousers and shirt. He wears his hair in dreadlocks. His gray eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Barber. He turns his eye from what people do, preferring to live and let live. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Bonds: Job, Criminal record, Mentor, Adventurer. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Thomas Blakely, Male Human Cleric 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 5000 cp.


Social Check DCs


Dalgal Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right arm. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is still thick. His green eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Mortician.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Adventurer, Job. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Dalgal Ironfist, Male Dwarf Bard 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 19 (+4)16 (+3) 13 (+1)12 (+1)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Halfling, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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