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NPC Generator

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Advanced [show]


Chaedi Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a simple burlap shirt and baggy pants. She conceals her greatsword with her veritable burlap sack of a shirt. She has shaved her head bald. Her face is covered beneath a completely black helmet.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She has money and likes to spend it; and many gnolls want her driven away

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Enemies. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Chaedi Beitz, Female Half-Elf Expert 2
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)7 (-2) 7 (-2)12 (+1)
Skills History +0, Investigation +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: 150 gp. 1 Everburning torch.


Social Check DCs


Gunter Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears yellow leather gloves, a yellow jacket, and tight pants. He has a small bristly mustache and wavy blonde hair. He has several tiny amber earrings on each ear.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of a Dilettante, who enjoyed hunting, Gunter was taken on many hunting expeditions. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He struck the Miner job and began his own company from there.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult.

Ideals: Optimist. Bonds: Rich, Criminal record, Nature, Job. Occupation: Miner

Voice: Low and grunting

Attributes [hide]

Gunter Accord, Male Half-Elf Sorcerer 5
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills History +5, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 500 gp. Lapis lazuli (10 gp). Bloodstone (40 gp). Carnelian (40 gp). Azurite (10 gp). 1 Minor magic item.


Social Check DCs


Semyaza Decorum, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a green shirt with thin blue vertical stripes and white pants. Her brown hair is slicked back into a classic pompadour. Her eyes are gold.

Personality: Overbrimming with self-confidence, Semyaza isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She always tries to repair and not replace. It was this mentality that drove her into the Mayor business.

History: The child of northern immigrants she idolized her mother. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She's since become an addict/alcoholic.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Athletic, Impeccable, Persistence. Bonds: Immigrant, Mentor. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Semyaza Decorum, Female Tiefling Bard 2
Medium (6'2") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)14 (+2) 17 (+3)19 (+4)
Skills Persuasion +6, Religion +4
Senses Passive Perception 13
Languages Common, Terran, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 70 gp. Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Jasmine TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her long auburn hair kept up in a rat tail. Her eyes are amber and she is always smoking a pipe.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Jasmine enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Jasmine lived on a farm with her mother, near the main road leading to a nearby town. When Jasmine reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has since lost track of the people in her past.

Motivation: Regain custody of her son.

Flaws: Disease, Hedonist. Bonds: Family, Military. Occupation: Unemployed

Voice: Sounds elderly

Attributes [hide]

Jasmine TellPenny, Female Halfling Warrior 4
Small (2'8") Halfling, Neutral Good (CR 4)
Armor Class 15
Hit Points 30 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp.


Social Check DCs

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