Morgran Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly blonde, has prominent grey streaks. His eyes are likewise violet.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Bonds: Rich, Adventurer, Criminal record, Religious. Occupation: Knight
Voice: Mousy voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Bree Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her white boots flare out at the collars. She is physically well-built. She has wavy auburn hair. Her fierce violet eyes like to dwell on things.
Personality: She is extraordinarily eccentric. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: When she was but 7 years old her parents immigrated from the south. She found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She left for the south, certain she would find work there.
Motivation: To prove her worth to the world; and wants to work out more often
Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Soapmaker
Voice: Nasally tone
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 10)
Armor Class 12
Hit Points 15 (10d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Orc, Ignan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 800 gp. Silver comb with moonstones (600 gp). Jeweled anklet (4000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Silver chalice with lapis lazuli gems (80 gp). Solid gold idol (700 gp). Old masterpiece painting (1600 gp).
Cloak Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears a worn and beaten armor and is in decent physical shape. Her fur is greying and her face has many wrinkles. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She snorts whenever she laughs or is feeling confident. She invites people to come help in her community garden.
History: Cloak was born the youngest of three triplets. She found a children's book about a Tabaxi Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Philantrophist. Bonds: Family, Adventurer. Occupation: Apothecary
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 10)
Armor Class 9
Hit Points 58 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 8 (-1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
Possessions: 290 pp. Rock crystal (40 gp). Rhodochrosite (10 gp).
Margery Braxton, Female Human [Permalink]
Personal [hide]
Description: This woman wears a robe, a symbol of the four houses of cards around her neck, and a axe on her belt. She is muscular with a powerful set of arms. Her auburn hair is thinning but still full. Her green eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, she has a hard time making friends. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born into a rich family. A gifted student she started as a Barrister, but she got bored and became a Ploughman. She has worked as a Ploughman like her father before her.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Rich, Job. Occupation: Ploughman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Celestial, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Magnifying glass. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!


