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NPC Generator

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Advanced [show]


Uadjit Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a custom-built plate barding that's adorned with green lining and desert motifs. Her crest is white and curly. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She is almost excessively polite to everyone, even when angry. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was raised in a plains tribe. Uadjit liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has achieved small success as a Dyer.

Motivation: To be a Carpenter again; and she's looking for her big break

Ideals: Justice. Flaws: Shy. Bonds: Nature, Job, Adventurer. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Uadjit Fharngnarthnost, Female Dragonborn Barbarian 7
Medium (6'7") Dragonborn, Lawful Evil (CR 7)
Armor Class 11
Hit Points 68 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)7 (-2) 12 (+1)14 (+2)
Skills Athletics +5, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Meriele Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a yellow shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She wears a deerstalker hat to hide her balding. Her blue eyes are passionate and lively.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She now spends her time doing works of charity.

Motivation: Retire the richest woman in the south; and to be a stableman again

Ideals: Passionate, Entrepeneur, Gifted, Philantrophist. Occupation: Body Guard

Voice: Sleepy voice

Attributes [hide]

Meriele Hanali, Female Half-Elf Druid 1
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)9 (-1) 10 (+0)12 (+1)
Skills Arcana +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 sp.


Social Check DCs


Leaf Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His fur is cut close to his head. He has blue eyes.

Personality: He is extraordinarily eccentric. He is obsessed with a lost civilization.

History: He is a Slaad in disguise. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in flail use. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of gnolls.

Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Adventurer, Enemies. Occupation: Fletcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Leaf Candle, Male Tabaxi Monk 14
Medium (5'4") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 102 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills Intimidation +7, Stealth +8
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3

Possessions: 3000 gp. Chrysoberyl (80 gp). Golden yellow topaz (1000 gp). Iolite (40 gp). Moonstone (40 gp). Alexandrite (1000 gp). Amber (80 gp). Jasper (40 gp). Freshwater pearl (11 gp). Zircon (40 gp). Eye agate (11 gp). Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cairn Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black leather gloves, a black jacket, and tight pants. He sports a flattop hair cut. This black eyed southerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is lazy, self-centered, vain, and jealous.

History: He was born at the edge of vast forest. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Passionate. Flaws: Selfish. Bonds: Immigrant, Nature, Military. Occupation: Engraver

Voice: German accent

Attributes [hide]

Cairn Fluke, Male Tiefling Monk 2
Medium (6'8") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)15 (+2) 7 (-2)14 (+2)
Skills Investigation +4, Stealth +2
Senses Passive Perception 8
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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