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NPC Generator

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Advanced [show]


Sapply Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a white handlebar mustache and slicked back white hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Sapply will drive conversation. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Sapply and his spouse have recently divorced.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Extrovert. Flaws: Addict, Antagonistic. Occupation: Seamstress

Voice: Slurs words

Attributes [hide]

Sapply Wildwander, Male Gnome Aristocrat 9
Small (3'8") Gnome, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 66 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Sylvan
Attacks Melee +0 / 3d4-3, Ranged +3 / 3d4+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Dayereth Harris, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male typically wears yellow cloth garments or leather armor. He is tall, broad shouldered and powerfully built. His tied-back hair is brown. His green eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also hits on women, regardless of circumstances.

History: Dayereth was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Interpreter and found it very stressful. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: Wants to have a good time and be beloved; and wants his loneliness to end

Ideals: Optimist. Bonds: Has a crush, Poor, Job. Occupation: Interpreter

Voice: Eastern European accent

Attributes [hide]

Dayereth Harris, Male Half-Elf Rogue 4
Medium (4'10") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Moss agate (8 gp). Peridot (30 gp). 1 Half-Plate. 1 Chain shirt. 1 Buckler.


Social Check DCs


Ogg Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male wears black trousers with brown and violet striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. He wears his black hair up. His amber eyes peer out from beneath his feathered black hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of dire rats once and for all.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is unsatisfied with his job; and many dire rats want him driven away

Ideals: Joker, Gifted. Bonds: Enemies, Mentor, Job. Occupation: Shoemaker

Voice: Speaks through clenched teeth

Attributes [hide]

Ogg Enfield, Male Half-Orc Ranger 7
Medium (5'9") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Insight +3, Nature +5
Senses Passive Perception 10
Languages Common, Orc, Elven, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 500 gp. Lapis lazuli (11 gp). Fire opal (1500 gp). Moonstone (40 gp).


Social Check DCs


Golm Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt and is in decent physical shape. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are brown.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Golm lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal poetry training, and achieved minor success. After a long history of fighting, Golm and his spouse have recently divorced.

Motivation: He wants to meet his childhood hero; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Military, Adventurer. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Golm Barton, Male Half-Orc Bard 5
Medium (6'3") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)14 (+2) 15 (+2)17 (+3)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Orc, Gnome, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: Moss agate (16 gp). Tourmaline (60 gp). Coral (60 gp).


Social Check DCs

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