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NPC Generator

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Murgen Huxley, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. She wears her hair in dreadlocks. She tend to wears goggles to shield her eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is frequently practicing swordplay.

History: Murgen hails from a village terrorized by goblins. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered goblins who tried to eat her hand. Days after completing her studies, news broke out that her hometown was attacked by goblins. Murgen was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: She is not mentally stable, and does not behave rationally; and someone believes her a fraud

Flaws: Depressed, Insane. Bonds: Military, Enemies. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Murgen Huxley, Female Half-Orc Druid 1
Medium (5'7") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)10 (+0) 14 (+2)5 (-3)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp. 1 Chain shirt.


Social Check DCs


Drusilia Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is wearing the road beaten gear of a warrior. Her white hair is thinning but still full. Her otherwise smooth face is marked with small tiny scars.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born at the edge of vast desert. Her first spouse was a Brewer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drusilia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Shipwright and was forced into it by her family.

Ideals: Fighting, Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Shipwright

Voice: High pitched, excited

Attributes [hide]

Drusilia Sherman, Female Half-Elf Barbarian 8
Medium (5'7") Half-Elf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 76 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Intimidation +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Goblin, Gnome
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 500 gp. Old masterpiece painting (1800 gp). Carved bone or ivory statuette (50 gp). Silver comb with moonstones (300 gp). Sapphire pendant on gold chain (1300 gp).


Social Check DCs


Gennal Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He carries with him a set of nunchakus on his belt, each one with a sapphire on the hilt. He keeps his white hair in a pixie cut. His fierce violet eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.

History: Born to a poor family in the city he treasured whatever gifts he got. His druidic abilities were realized during a raid on his village. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gennal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A rival would like him out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Poor. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Gennal Teinithra, Male Half-Elf Commoner 2
Medium (5'2") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4

Possessions: 70 gp. Banded agate (6 gp). Tourmaline (140 gp).


Social Check DCs


Umpen Turen, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears dull tan sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His golden hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Umpen took refuge in the old dungeon and found the beat up lance and armor he uses now. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and to unite with his sister

Ideals: Artistic. Flaws: Insomniac. Bonds: Poor, Family, Nature. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Umpen Turen, Male Gnome Warlock 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 12
Languages Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. Rhodochrosite (16 gp). Eye agate (16 gp). 1 Minor magic item.


Social Check DCs

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