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NPC Generator

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Advanced [show]


Aline Berevan, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears a yellow vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her yellow boots flare out at the collars. She is muscular with a powerful set of arms. Her hair is blonde and curly. She has a dull look in her green eyes.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now owns her own business.

Motivation: She's repulsed by the PC; and she is unsatisfied with her job

Ideals: Passionate, Gifted. Flaws: Fearful, Antagonistic. Bonds: Job. Occupation: Sellsword

Voice: German accent

Attributes [hide]

Aline Berevan, Female Half-Elf Rogue 5
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Rurik Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey feathered hat and grey clothes. His skin is fair and his fingers are delicate and long. He has shaved his head bald. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not trust anyone and sleeps with one eye open.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Money/treasure; and find a way to reverse the transformation of his brother

Ideals: Disciplined. Flaws: Addict, Insomniac. Bonds: Slave, Family, Rich. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Rurik Caebrek, Male Dwarf Adept 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)16 (+3) 5 (-3)7 (-2)
Skills Medicine -1, Performance +0
Senses Passive Perception 7
Languages Common, Dwarven, Goblin, Undercommon, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 7000 cp.


Social Check DCs


Elegant In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a moderate pudge and is not very fit. He wears his white fur down. This green eyed southerner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Job. Occupation: Priest

Voice: Scratchy, weak

Attributes [hide]

Elegant In Woods, Male Tabaxi Bard 10
Medium (6'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 73 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)13 (+1) 10 (+0)13 (+1)
Skills Athletics +6, Deception +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 260 pp. Sardonyx (40 gp). Black star sapphire (1400 gp). Alexandrite (200 gp). Obsidian (12 gp). Blue star sapphire (1400 gp). Zircon (40 gp). Azurite (12 gp).


Social Check DCs


Tarhun Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Crown-heir does. He is muscular with a powerful set of arms. He wears a small hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Flattery will make him almost putty in your hands.

History: Tarhun was raised in a hard working conservative environment. His childhood dream was to be a Banker, but he was a colossal failure. He has achieved small success as a Crown-heir.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Shy, Selfish. Bonds: Job, Poor. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Tarhun Bhenkumbyrznaax, Male Dragonborn Warlock 2
Medium (6'4") Dragonborn, Neutral Evil (CR 2)
Armor Class 9
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)11 (+0) 13 (+1)18 (+4)
Skills History +2, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 260 gp. Deep blue spinel (500 gp).


Social Check DCs

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