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NPC Generator

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Advanced [show]


Ar-Karo Sutton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away; and he wants revenge against gnolls

Ideals: Athletic. Flaws: Shy. Bonds: Rich, Enemies, Mentor. Occupation: Roofer

Voice: Switch between two voices

Attributes [hide]

Ar-Karo Sutton, Male Half-Orc Warrior 6
Medium (5'0") Half-Orc, True Neutral (CR 6)
Armor Class 9
Hit Points 7 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 3 (-4)7 (-2) 10 (+0)8 (-1)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Kent, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he very much looks the part of a Layabout. His auburn hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Theodoric lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Tanner mother left him crippled. He's also a talented Tanner, but doesn't like to broadcast it.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Philantrophist, Optimist. Flaws: Disease. Bonds: Job, Family. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theodoric Kent, Male Human Commoner 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)12 (+1) 17 (+3)8 (-1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 200 sp.


Social Check DCs


Serpent In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her black fur down. Her fierce copper eyes like to dwell on things.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was always a brilliant, if unscrupulous mind. Through the years after Serpent was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Serpent's father didn't care for her much, and the feeling was mutual. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Justice, Logical. Flaws: Antagonistic, Insane. Bonds: Poor, Mentor. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

Serpent In Shadow, Female Tabaxi Fighter 1
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 pp. 2 Antitoxin.


Social Check DCs


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. He keeps his orange fur in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tricking took refuge in the old dungeon and found the beat up shield and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels kind of lost in life; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Athletic. Flaws: Depressed, Disease. Bonds: Poor, Adventurer, Nature. Occupation: Adventurer

Voice: Squeaky

Attributes [hide]

Tricking In the Wind, Male Tabaxi Wizard 7
Medium (5'11") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 15 (+2)16 (+3)
Skills Athletics +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 300 gp.


Social Check DCs

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