River Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown tunic with blue highlights, and long white pants that bunch up around her shoes. She keeps her long gray fur kept up in a rat tail. Her yellow unseeing eyes seem to look past you.
Personality: Her tongue was cut out and she uses sign language. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to a criminal king-pin and mafia family A freak accident while working with her Painter mother left her crippled. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She feels threatened by others; and she has comitted a past crime that haunts her to this day
Flaws: Disease, Hedonist, Fearful. Bonds: Criminal record, Guardian. Occupation: Bookbinder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 1 Masterwork Common Ranged Weapon.
Merihim Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are gold.
Personality: Merihim is depressed about a lot of things. He tends to be a nihilist. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Knight business at a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. In the meantime he has taken over work as a Knight and occasionally as a mercenary.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is unsatisfied with his job
Flaws: Depressed. Bonds: Adventurer, Job, Criminal record, Debt. Occupation: Knight
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 9)
Armor Class 13
Hit Points 57 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1200 gp. Solid gold idol (1000 gp). Cloth of gold vestments (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harbek Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and does not wear sleeves and tends to eschew shirts when he can avoid it. He has a long red beard with little hanging trinkets. His gray eyes dart from person to person.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.
Motivation: Wants to work out more often; and an old rival family wants him found
Ideals: Athletic, Artistic, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Assassin
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 61 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 2000 gp. Tiger eye turquoise (9 gp). Freshwater pearl (9 gp). Onyx (50 gp). Chrysoberyl (80 gp). Blue star sapphire (1400 gp). Banded agate (9 gp). Jade (80 gp). Deep blue spinel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lorilla Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is physically well-built. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her blue eyes are slightly larger than normal.
Personality: She is almost excessively polite to everyone, even when angry. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Adept school at a young age so that she could practice her necromantic talents. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's looking for her big break; and to clean up the streets
Ideals: Gifted. Flaws: Shy. Bonds: Religious, Adventurer, Guardian. Occupation: Barber
Voice: Pirate accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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