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NPC Generator

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Advanced [show]


Urshar Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears bulky brown painted plate armor. Her blonde hair is well kept. Her blue eyes are passionate and lively.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born several months after her mother was called into army service. When money was particularly tight she was walking through alleys when she overheard a Weaver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Urshar and her spouse have recently divorced.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Flaws: Antagonistic, Disease. Bonds: Poor, Religious, Military. Occupation: Weaver

Voice: Mumbles to self between sentences

Attributes [hide]

Urshar Strongheart, Female Dwarf Expert 5
Medium (3'9") Dwarf, Lawful Good (CR 5)
Armor Class 8
Hit Points 36 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 18 (+4)10 (+0) 16 (+3)8 (-1)
Skills Insight +6, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Gurdis Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears her red hair up. Her eyes are gray and catlike.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She takes great joy in being the best Marshal in town.

History: Gurdis was raised in a hard working conservative environment. She found a children's book about a Dwarf Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: Obtaining odd cultural Elven artifacts is her passion.

Ideals: Artistic. Bonds: Job, Adventurer. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Gurdis Trueblood, Female Dwarf Commoner 12
Medium (3'10") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 94 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 20 (+5)15 (+2) 13 (+1)16 (+3)
Skills Acrobatics +6, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5

Possessions: 4000 gp. 1 Minor magic item.


Social Check DCs


Seven Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a pastel vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his pastel boots flare out at the collars, and sports empty pouches on his belt. He has dyed his greying orange fur a little too much giving a sharp orange color. This amber eyed easterner is not easily forgotten.

Personality: Seven is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Seven enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Miller business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Extrovert. Flaws: Hedonist, Insane. Bonds: Job, Family. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Seven Peak, Male Tabaxi Fighter 10
Medium (5'10") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 58 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)9 (-1) 8 (-1)19 (+4)
Skills Animal Handling +3, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 2400 gp. Blue quartz (9 gp). White pearl (50 gp). Aquamarine (1300 gp). White opal (900 gp). Zircon (20 gp). Iolite (20 gp). Bloodstone (20 gp). Jasper (20 gp). 1 Minor magic item.


Social Check DCs


Nithther Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His silver crest is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Nithther studied abroad. When Nithther reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Nithther was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He has a rivalry with the Church that dominates his actions; and meet up once more with his childhood friend

Ideals: Gifted. Bonds: Adventurer, Military, Enemies, Religious. Occupation: Engraver

Voice: Irish accent

Attributes [hide]

Nithther Tiammanthyllish, Male Dragonborn Warrior 4
Medium (6'3") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 49 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)10 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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