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NPC Generator

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Advanced [show]


Glûk Stanley, Male Half-Orc [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. He is bristling with hidden weapons, mostly nunchakus and hammers. He has moderate length red hair. His fierce green eyes like to dwell on things.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable, Gifted. Flaws: Antagonistic, PTSD. Bonds: Criminal record. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Glûk Stanley, Male Half-Orc Druid 2
Medium (5'8") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Arcana +3, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 100 gp.


Social Check DCs


River Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'10" and is well dressed, constantly wearing a brown suit, grey shirt, and brown tie. His right leg appears badly burned and disfigured. He keeps his long black fur kept up in a rat tail. He is baby faced.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is skeptical of what others tell him and is slow to trust.

History: Born in the west his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his singing dream.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Justice, Fighting. Flaws: Shy. Bonds: Poor. Occupation: Fortune-teller

Voice: Cold and demanding tone

Attributes [hide]

River Mist, Male Tabaxi Sorcerer 10
Medium (6'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 60 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 16 (+3)12 (+1) 8 (-1)9 (-1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 90 pp. Jet (160 gp). Alexandrite (1100 gp). Jacinth (4000 gp). Rhodochrosite (7 gp). Clear bright green emerald (4000 gp). Smoky quartz (50 gp).


Social Check DCs


Aura In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a worn and beaten armor. She sports a flattop fur cut. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Through the years after Aura was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Aura's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Aura and her spouse have recently divorced.

Motivation: To reunite with her absent father; and she's repulsed by the pc

Flaws: Depressed, Antagonistic. Bonds: Poor, Mentor, Military. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Aura In the Wind, Female Tabaxi Warrior 10
Medium (5'11") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 59 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)17 (+3) 7 (-2)6 (-2)
Skills Acrobatics +6, Persuasion +2
Senses Passive Perception 8
Languages Common, Giant, Auran, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1800 gp.


Social Check DCs


Faral Burrows, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'1", this woman wears rags and sports a simple walking cane. Her hair is red and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. The war was a terrible time for her, and Faral does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born in the west. Her arcane abilities were realized during a raid on her village. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army; and she loathes her own lifestyle

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Poor, Military, Immigrant. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Faral Burrows, Female Half-Elf Fighter 3
Medium (5'1") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Red spinel (90 gp).


Social Check DCs

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