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Advanced [show]


Ar-Karo Dryden, Male Half-Orc [Permalink]

Personal [hide]

Description: He very much looks the part of a Locksmith. He is physically well-built. He has a very tight haircut. His eyes are gray and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Ar-Karo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ar-Karo took refuge in the large cave and found the beat up longsword and armor he uses now. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Antagonistic, Depressed. Bonds: Job, Military, Nature. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Ar-Karo Dryden, Male Half-Orc Bard 8
Medium (6'2") Half-Orc, Lawful Good (CR 8)
Armor Class 12
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)10 (+0) 13 (+1)12 (+1)
Skills Performance +4, Stealth +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Quarion Perceval Burke, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'0", this man is dressed in earthy colors with a yellow and white handkerchief worn on his left side. He has wavy chestnut hair. His gray eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the east to a Cook, Quarion learned a great deal about his father's area of expertise. His childhood dream was to be a Tailor, but he was a colossal failure. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Joker, Opinionated, Philantrophist. Bonds: Job, Rich. Occupation: Cook

Voice: Soft and mumbly

Attributes [hide]

Quarion Perceval Burke, Male Half-Elf Aristocrat 4
Medium (5'0") Half-Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)14 (+2) 10 (+0)7 (-2)
Skills Investigation +4, Performance +0
Senses Passive Perception 10
Languages Common, Elven, Giant, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Cask Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. He wears his brown fur down. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born at the edge of vast forest. A gifted student he started as a Navigator, but he got bored and became a Beggar. He then took over the family business and is one of the better Beggar for hire.

Motivation: To reunite with his absent mother; and further expansion of business

Ideals: Joker. Flaws: Addict. Bonds: Enemies, Nature, Job, Family. Occupation: Beggar

Voice: Low range voice

Attributes [hide]

Cask Wind, Male Tabaxi Commoner 2
Medium (5'8") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)10 (+0) 13 (+1)17 (+3)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 gp.


Social Check DCs


Bune Gift, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing a tight green one piece outfit complete with pants, hood, and a cape. She has dyed her greying blue hair a little too much giving a sharp blue color. She wears a mask on her face.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a bit of a xeno-phobe, disliking non-Tieflings.

History: The child of western immigrants she idolized her mother. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion.

Flaws: Terse, Racist. Bonds: Immigrant, Adventurer. Occupation: Fortune-teller

Voice: Ums and uhs a lot

Attributes [hide]

Bune Gift, Female Tiefling Expert 2
Medium (6'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 11 (+0)16 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Abyssal, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 gp. 2 Thunderstones.


Social Check DCs

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