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Astar Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he likes to wear green tank tops with brown pants. He has done his best to style his blue hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Astar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Astar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To clean up the streets; and to protect his home

Ideals: Passionate. Flaws: Disease. Bonds: Criminal record, Has a crush, Guardian. Occupation: Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Astar Haunted, Male Tiefling Warlock 9
Medium (6'7") Tiefling, Lawful Evil (CR 9)
Armor Class 12
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)19 (+4) 13 (+1)14 (+2)
Skills Nature +7, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Druidic, Terran, Goblin, Abyssal
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153222220000

Possessions: 80 pp. Bloodstone (70 gp). Sard (70 gp). Deep blue spinel (900 gp). Zircon (70 gp). Amethyst (40 gp). Alexandrite (900 gp). Moss agate (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theriatis Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: 4'9" and muscular, this southern man wears a blue tunic with brown highlights, and long grey pants that bunch up around his shoes. His brown hair is cut short with large spiked bangs in the front. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is content; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Antagonistic, Mundane. Bonds: Criminal record, Religious, Enemies. Occupation: Masseuse

Voice: Posh accent

Attributes [hide]

Theriatis Yaeldrin, Male Elf Monk 13
Medium (4'9") Elf, Lawful Evil (CR 13)
Armor Class 16
Hit Points 70 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)22 (+6) 11 (+0)9 (-1) 7 (-2)15 (+2)
Skills Acrobatics +10, Medicine +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +10 / 4d4+6, Grapple +2

Possessions: 2000 gp. Bloodstone (20 gp). 1 Medium magic item.


Social Check DCs


Jocelyn Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears long strands of jet and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is knotted and matted. His green unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a ruthless business man, a trait he acquired from his father.

History: Jocelyn lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Opinionated, Entrepeneur. Flaws: Disease. Bonds: Rich, Family. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Jocelyn Gracey, Male Half-Elf Sorcerer 5
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Deception +5, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Aquan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green armored body suit, with a simple tan line shooting up and back down. His brown hair is still thick. His white unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Modean grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. During his travels, Modean and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Modean discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Modean fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Flaws: Disease, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Navigator

Voice: French accent

Attributes [hide]

Modean Rescue, Male Tiefling Warrior 1
Medium (6'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Athletics +2, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5

Possessions: 110 gp.


Social Check DCs

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