Pelt In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is renowned for her bright brown dresses and hats. Her yellow fur is lengthy and is close to two feet long. Her yellow eyes dart from person to person to random spaces in the air.
Personality: Pelt is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Her mother raised her in a mountain cabin. After coming to the age of reason, Pelt took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying brother.
Motivation: She is wracked by social anxiety; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Extrovert, Gifted. Flaws: Fearful, Greedy. Bonds: Nature. Occupation: Server
Voice: Irish accent
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 54 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 18 (+4) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Abyssal, Gnome, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: Just what you see.
Jacoba Marleigh, Female Human [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a clover on it. With bright white hair. Her gray eyes have a joyful gleam in them most of the time.
Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Seamstress arts, while her father instructed her in etiquette, music and courtly manner. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She now mingles about in high society.
Motivation: She is greedy; and to find somewhere to settle down
Ideals: Joker. Flaws: Addict, Mundane. Bonds: Rich, Family. Occupation: Seamstress
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 57 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Druidic, Ignan
Attacks Melee +0 / 2d8-3, Ranged +3 / 2d8+0, Grapple +0
Possessions: 12000 sp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp).
Leshanna Firahel, Female Elf [Permalink]
Personal [hide]
Description: This woman wears a worn and beaten armor. She has a penchant for wearing a ring with an oversized amber on her right hand. Her auburn hair is heavily combed to the right. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is obsessed with a lost civilization.
History: She was born blind and as such lacked many opportunities for work. She has chosen to use the inheritance that was left to her frivolously. She ran away from her former home and has been making her living as a Guard for the past few years.
Motivation: Obtaining odd cultural Halfling artifacts is her passion.
Flaws: Selfish, Disease. Bonds: Rich, Adventurer, Job. Occupation: Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 28 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 10 (+0) | 6 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Tawar Barclay, Female Half-Orc [Permalink]
Personal [hide]
Description: A 6'5" western woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is long and chestnut with streaks of black, and is pulled back with small black clips. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Tawar was raised in a hard working conservative environment. She worked as a nervous Tanner and found it very stressful. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She'd like to take her coworkers down a peg; and to be a unemployed again
Ideals: Joker. Flaws: Insane, Shy. Bonds: Job. Occupation: Tanner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 100 gp. Chrysoprase (40 gp). 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!

