Kassoon
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NPC Generator

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Advanced [show]


Hadwisa Sandoval, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'9", this woman dresses in collared shirts and wears a proper scarf over her head. She has a long auburn ponytail with little hanging trinkets. Her face is covered beneath a completely black helmet.

Personality: Hadwisa is depressed about a lot of things. She tends to be a nihilist. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born in a small village she learned the ways of the warrior from her mother. Her first spouse was a Spice Merchant, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To unite with her sister; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Depressed. Bonds: In love, Family. Occupation: Sculptor

Voice: Smoker's lung

Attributes [hide]

Hadwisa Sandoval, Female Half-Elf Rogue 8
Medium (4'9") Half-Elf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)9 (-1) 10 (+0)19 (+4)
Skills Athletics +3, History +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Roland Marlee, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, grey, dusty cloak. His auburn hair is cut short. His eyes, though not visible through his cowl, are violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south, but his parents moved at a very young age to the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Roland's homeland. Roland decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Rich. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Roland Marlee, Male Human Expert 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)13 (+1) 9 (-1)13 (+1)
Skills Persuasion +3, Stealth +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 40 gp. Chrysoprase (70 gp).


Social Check DCs


Lone Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy pastel pantaloons and a black scarf. His fur is gray and curly. He has copper eyes and a pastel hat with a black feather.

Personality: He can speak with the recently deceased. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Gardener, his mother struggled to pay the bills. One day when Lone was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Lone was heart-stricken from the event, and his father started working long hours to provde for them. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Merchant and was forced into it by his family.

Ideals: Gifted, Philantrophist. Flaws: PTSD. Bonds: Poor, Family. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Lone Hummingbird, Male Tabaxi Barbarian 3
Medium (5'5") Tabaxi, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)10 (+0) 8 (-1)15 (+2)
Skills History +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Right-Handed Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she has a large brown mantle and cape that has been intricately interwoven into her tan robe. Her white fur is kept up in a ponytail inside a broad hat. Her eyes, though not visible through her cowl, are copper.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born in the north. Her mother was a mechanic, and taught her how to fix just about anything. She has since lost track of the people in her past.

Motivation: Many goblins want her driven away; and marry her brother to traveling adventurers

Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Immigrant, Enemies. Occupation: Bookbinder

Voice: Old Prospector

Attributes [hide]

Right-Handed Of Stars, Female Tabaxi Aristocrat 5
Medium (5'2") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +3, Stealth +6
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. Deep blue spinel (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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